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Alternate Commander (1)


The goal of the deck is to activate Maze's End while you have nine or more gates in play, thus winning the game on the spot. That's basically the win condition, with everything else being tailored to set this up, protect you long enough to set this up, or create enough distractions that need to be dealt with while you set this up. Thanks to the new gates from the Baldur's Gate set, this is actually possible to make happen naturally if things drag on long enough, but with Scapeshift and Reshape the Earth, and numerous ways to tutor for these cards, you can close things out pretty quickly.

Aside from granting access to the whole color pie, Child of Alara is essentially a board wipe on demand, with plenty of ways to sacrifice it as needed if things get out of control. The few non-land permanents that are in the deck are indestructible, surviving the aftermath of the exploding cosmic baby. Half the deck is lands, so having enough mana to reliably cast the commander even after tax is rarely an issue. Beyond that, the deck itself doesn't present a massive threat to the table in and of itself, but after 2 or 3 board wipes with the commander, you'll start to become something of a target regardless. While there are a couple of manlands here, and Field of the Dead can keep spitting out zombies for you, it will be a slog to try and win via brute force. The deck just doesn't have the weight behind to win via combat. The exploding baby trick is generally pretty good at neutralizing any major threats though, giving you enough time to actually find your win cards to close things out.

If you are playing with people that aren't having any fun because of the constant board wipes (I mean, I get it...), you can swap the commander out for Garth One-Eye. The overall strategy is the same as far as the win con, but it slows things down considerably and greatly reduces the general power level of the deck. There isn't really any interaction in the deck since constantly sacrificing the baby eliminates the need for it, so keep that in mind. Your few creatures are indestructible, but you'll be relatively defenseless otherwise. This is personally the only time I will ever be able to play a legal Black Lotus (even if it's just a token copy) however, so it's a fun tradeoff.

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Date added 7 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 1 Mythic Rares

33 - 0 Rares

12 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Bear 2/2 G, City's Blessing, Copy Clone, Food, Marit Lage, Phyrexian Germ 0/0 B, Treasure, Zombie 2/2 B
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