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Maybeboard

Sorcery (4)


This is an aggro deck that disguises itself as a control deck so it can pack a serious punch. It manipulates the board into your favour while still throwing out creatures. This deck can run out of steam fast though so card draw is important, and an early Rattlechains can help you hold tempo. Another cool thing about this deck is that all of the creatures have flying so that can be very relevant in some games.

The reasons I have cards in the deck are as follows:

Opt - Fuels the deck by cycling and digging a little bit but not losing tempo because it's instant speed.

Remand - Used to delay threats, and for additional card draw.

Cryptic Command - Tons of uses such as: tapping out an opponent and swinging with lethal, card draw, counterspell, or saving a blocker. Just a good card overall.

Spell Pierce - Can be used to disrupt the opponent's draw spells, or stop removal.

Path to Exile - For removal once creatures hit the board.

Essence Flux - This is our swiss-army knife spell. This can blink a Rattlechains for hexproof, blink any spirit for a Mausoleum Wanderer trigger, or blink a Spell Queller to juggle an opponent's spell.

Mausoleum Wanderer - This card is amazing, it's a flying Cursecatcher that gets bigger for how many spirits you play in a turn.

Rattlechains - This card can help the deck keep tempo and lets us reserve mana to keep the deck's reaction options open.

Selfless Spirit - Turns a board wipe into a one-sided board wipe, and allows the deck to keep it's more valuable creatures on the board.

Drogskol Captain - Has a lord effect, and gives all of the deck's creatures hexproof to avoid removal.

Spell Queller - Bread & butter of the deck, an amazing 2/3 beater that can exiles an opponent's spell so it avoids the 'Cannot be countered' clause.

All suggestions are welcome, and I would like to get as much feedback as possible.

Aether Vial has been removed because even though it dropped cards for free at instant speed it wasn't enough because a few of the cards already have flash (and Rattlechains giving all other spirits flash) and the card slots freed up room for cards I think are more useful.

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Date added 7 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

32 - 9 Rares

13 - 6 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 1.72
Folders decks i like, Spirits, Deck Ideas, The Modern Brewery
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