I wish it said, "whenever a spell you cast targets..." instead.

  • Prey's Vengeance: Generic combat trick, aside from the recursion that says cast instead of return. Anything with flashback, rebound or escape would do.
  • Inspiring Call: Solid card, but only one copy because it doesn't target.
  • Snakeskin Veil: Was originally Blossoming Defense, but it cost more, and a permanent counter was more attractive.
  • Titanic Brawl: I don't think this can be cast for G when targeting an unmodified creature with heroic, but maybe someone who knows more about stack wizardry knows better. Regardless, it's consistently going to cost G.
  • Season of Growth: The bread and butter of the deck. Don't normally use cards that cost this much, and had to shave some off here and there to make it fit 10USD, but it was more than worth it. I could stand to trigger the scry more often, but a deck predicated on using combat tricks at all opportunities almost can't do without the draw.
  • Sentinel's Eyes: Vigilance and recursion for W.
  • Gleam of Authority: Embiggen something and give yourself a mana sink, though it tends to end games before that becomes relevant. Also has vigilance.
  • Unflinching Courage: Lifelink, trample, growing and growing (assuming it's going on something with heroic) are all appreciated.
  • Fortified Village: I prefer reveal to slow lands, and the deck really wants for access without coming in tapped
  • Llanowar Reborn: Nothing amazing, but it helps. Oran-Rief, the Vastwood can't pull its weight with only two green creatures. Plus, it can tap for mana and use its ability in the same turn.
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    98% Casual

    Competitive

    Date added 1 year
    Last updated 1 year
    Key combos
    Legality

    This deck is Modern legal.

    Rarity (main - side)

    6 - 0 Rares

    17 - 0 Uncommons

    22 - 0 Commons

    Cards 60
    Avg. CMC 2.05
    Folders Budget
    Votes
    Ignored suggestions
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