This is a Mono-Green () Combo focused deck with Yisan, the Wanderer Bard at the head.

The namesake comes from the deck's most current iteration, a toolbox of winning Combos.

(Initially the theme was centered around the entirety of our playgroup creating more competitive driven decks.)

Class in Session

Our group has been "given an assignment" by NoobNoob275 to try and construct competitively thought-out lists.

My selection is going to be a Mono-Green () shell for Yisan, the Wanderer Bard.

I'm creating a CEDH build, but my theme is a Hermit, a reclusive Wanderer who only stops to have time with the wonderful animals he meets on his journey. Literally anything that isn't strictly human is better company for our misanthropic commander.

However, it seems inevitably Yisan must cross paths with a few humans.

Let's hope that he can at least be cordial...

Reinventing the Project

Going to be scrapping the entire build and starting from scratch, while keeping the initial goal in mind. The focus below:

  1. A strong, versatile commander.

  2. A way to bring out any matter of Combos, really just able to fetch whatever pops first.

  3. Something fun from the world of Green.

I'm hoping to create something with really about an (/) power level, something that gives me the means to string together some extra cool wins!

Draw

  • Tribute to the World Tree is a versatile enchantment that provides me the ability to either net some more power in the form of plus one counters, or draw a card if the cast has enough power to it already. At mana value, it's not the worst or the best card for it's slot, and is a humble inclusion.

  • The Great Henge functions as both a rock and an incredible value-creating engine, netting us a draw, excessive mana, plus one counters, and gaining life. A true catch-all of the color, this rock represents what's best about Green.

  • Shapers' Sanctuary provides us a lot of utility at only mana value, essentially making a bad trade to our opposition, assuming they do go to remove something on our side. In early game, it's just providing us with more fuel and an advantage into the next turn.

  • Sylvan Library is a stapled green inclusion for it's draw capability and personally I believe you should be eating life per turn to restock your hand.

Removal

  • Beast Within is quintessential to the cause, and when you think about things in terms of removal, might be our one solid permanent removing spell for the list.

  • Kenrith's Transformation deals in providing us a draw while also turning something into a pumpkin/elk/whatever you want to call it.

  • Lignify operates very similarly to the card above and often within my playgroup gets amalgamated into "Ligmafy".

  • Pest Infestation seems a very good utility, providing me with some small chumps on the other side of the cast.

Protection

  • Sylvan Safekeeper is a cool creature who can prevent pretty much ANYTHING from touching a target until end of turn. It's not the best or the most useful card all on it's own but the beauty of Green is looking at the restrictions and stax you've aligned for the table and it not mattering due to your sheer resources.

  • Legolas's Quick Reflexes is devastating. Just simply busted and broken for the color green, like.. holey shit you guys. It's using Split Second, untaps the permanent targeted, and.. just I mean, it's like Yisan, Wanderer Bard just got put onto the map again with this card. Crazy good.

  • Heroic Intervention is a typical protection, and a useful one at that. Hexproof AND Indestructible tends to mean that your stuff will survive the round, unless faced with a non-discriminatory wipe.

  • Tamiyo's Safekeeping is a beautiful way to protect something just for a moment, even if it is only just for a moment.

Tutors

  • Chord of Calling is one of those well known creature fetching spells that can be used to pull a combo-piece to the frontlines, and I'll be using it for just that ability.

  • Finale of Devastation can be used to overload a creature with a dumb amount of value assuming that it sticks the creature down, so net mana and drop the game winner, then beat them into dust.

  • Natural Order is another creature expenditure type spell where you do have to sacrifice a creature, but you'll net whatever you want on the other side too.

  • Defense of the Heart will go fetch at least two creatures, which in this deck could mean just a free game winner.

  • Sylvan Tutor goes and puts something on top, which is a bit slow at sorcery speed but for mana, it certainly can go get something valuable.

  • Worldly Tutor does what the above card does, it just does it a little bit better, with the opportunity to maybe draw it immediately.

Combo

  • Kodama of the East Tree combos alongside Tireless Provisioner, when you put Guildless Commons onto the battlefield, do this:

  • Tireless Provisioner will see Guildless Commons enter and create a Treasure token. Allow the Commons to bounce itself back to hand.

  • Kodama of the East Tree will see the Treasure token enter, and you'll use the ability to put Guildless Commons back onto the field.

  • See step 1 again and repeat creating treasures indefinitely, which is infinite mana.

  • Ivy Lane Denizen is a staple combo piece for most of the creature-focused combos involving Green. The only pertinent information regarding this creature is to be wary, because in terms of "Cedh" it's casting cost is 'expensive' at mana value.

  • Herd Baloth is a key card in combos involving Ivy Lane Denizen. It's cost is also prohibitive when compared with the other cast members of the decklist.

  • Scurry Oak is a beautiful replacement/redundancy value when we think about what Herd Baloth does. It's not anything special other than existing at mana value, total.

Win-Cons

  • Craterhoof Behemoth is the titular, infamous, back-breaking permanent that started out being a no-nothing smooth brain. Thanks to an episode from some Commander playing content creators, it became a world famous card and a game-ender. It's existing in our list for the same reason as it does in other lists- to end the fucking game.

  • Ghalta, Stampede Tyrant is a beautiful card that can be fetched up on a double-verse trigger alongside Craterhoof for some really devastating, or likely game-ending shenanigans.

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Casual

100% Competitive

Revision 4 See all

(5 months ago)

+1 Beast Within main
+1 Circle of Dreams Druid main
+1 Concordant Crossroads main
+1 Contest of Claws main
+1 Craterhoof Behemoth main
+1 Dungrove Elder main
+1 Elvish Mystic main
+1 Fauna Shaman main
+26 Forest main
+1 Ghalta, Stampede Tyrant main
+1 Guildless Commons main
+1 Herd Baloth main
+1 Invasion of Ikoria  Flip main
+1 Ivy Lane Denizen main
+1 Kenrith's Transformation main
+1 Kodama of the East Tree main
+1 Lignify main
+1 Llanowar Elves main
+1 Magus of the Candelabra main
+1 Myriad Landscape main
and 32 other change(s)
Date added 1 year
Last updated 2 months
Exclude colors WUBR
Splash colors G
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

31 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.51
Tokens Beast 3/3 G, Beast 4/4 G, Food, Squirrel 1/1 G, Treasure
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