Combos Browse all Suggest
Tokens
- Dungeon: Tomb of Annihilation
- Dungeon: Dungeon of the Mad Mage
- Dungeon: Lost Mine of Phandelver
- Skeleton 1/1 B
- Goblin 1/1 R
- The Atropal
- Treasure
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Zalto, Fire Giant Duke
Legendary Creature — Giant Barbarian
Trample
Whenever this is dealt damage, venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)
seshiro_of_the_orochi on Calamity Flinger (Modern Budget Combo)
11 months ago
First off, this is a master piece, very cool deck!
I'm not a modern player, but I think you could optimize this build by chosing a different creature to fling. As I see it, you basically need any giant with power 5 or greater to deal the 20 damage you want with your combo. So as awesome as Borderland Behemoth is, it's seven mana, which I heard is basically a million mana in modern. I went through the existing giants to suggest you some that might be more efficient. Here's what I found:
Inferno Titan and Frost Titan are obviously powerful, and they happen to be giants power 5+. Basically they could help you win games even without the combo. Quakebringer is similar in that it's pretty powerful even without the combo, and even when your opponent gets rid of it, it still has some damage potential.
All three of the mentioned giants give you a way to stay in the game if you can't assemble the combo. Oh, and thanks to Aegar, Inferno can even draw you some cards. The three I'll list now could help you going for tje combo a bit harder if you really want to focus on that:
Chronosavant would need a way to entomb it and even needs a splash. It's still propably the cheapeast way to get a 5+ power giant.
Zalto, Fire Giant Duke and Deep-Slumber Titan cost just four or five mana for a 7 power creature you can use for the combo kill.
No matter which way you decide, I wish you lots of fun with this very creative deck.
nuperokaso on Jupiiii
1 year ago
Cards to think about: Zalto, Fire Giant Duke, Marauding Raptor, Into the Maw of Hell, Mana Tithe, Flame Slash, Sin Prodder, Pyrohemia, Solphim, Mayhem Dominus, Golden Guardian Flip, Goblin Matron
Bad cards to remove: Wild Magic Surge, Intimidation Bolt, Guardian Idol, Prismatic Lens, Everflowing Chalice, Thought Vessel, Worn Powerstone, Maskwood Nexus, Angelfire Ignition
Have (3) | zachi , metalmagic , gildan_bladeborn |
Want (1) | xram666 |