Winds of Rebuke

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player puts the top two cards from his or her library into his or her graveyard.

Balaam__ on Blue/Black Budget Mill

2 months ago

Lots to like here. I appreciate that you clearly delineated what you want out of this and exactly what the parameters are, and I think this is fairly solid while working within those confines. There’s probably room to fine tune what you have, and I know of a couple other users on the site fer more knowledgeable in Mill than I, so I’ll be curious to see what advice is offered.

Incidentally, if you want to create a clickable link to a card in your deck description, just enclose it in double square brackets. Winds of Rebuke becomes Winds of Rebuke

Azoth2099 on Saruman, the X man

10 months ago

Xindmin

So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.

Cheers!

wallisface on Super Budget Janktastic SEE THE WILDFIRE

1 year ago

I think if you're doing anything with Delirium then Mishra's Bauble pretty quickly becomes a must-include, but i'm not sure if that's outside of your budget.

I'd maybe suggest dropping all the Planeswalkers in favor of some actually-threatening creature? Sprite Dragon, Tolarian Terror, or Bedlam Reveler could all kindof slot into this deck (some require a few more tweaks to gel than others).

I think you need to really reconsider Gaea's Will as a payoff card. That card is designed to act as a combo-piece that lets the player win-on-the-spot, but as-is you really don't have any support for it, so it's not netting you any value. Running Crashing Footfalls or Ancestral Vision in its place instead would immediately make your current deck stronger - and would come with the added benefit of re-directing your current deckbuilding decisions around a more-viable play-pattern (i.e. it would mean you could stop running those sub-optimal self-mill cards like Compelling Argument and Winds of Rebuke).

wallisface on Mill

1 year ago

Some thoughts:

  • if this is for a tournament, presumably you need a sideboard?

  • having 6 total copies of Extirpate and Surgical Extraction mainboard feels excessive - as while this effect is powerful, there are a lot of matchups where its not hugely useful. I would suggest just playing the Surgical Extraction mainboard, and moving the Extirpate to the sideboard.

  • Winds of Rebuke feels pretty slow/clumsy, and Fatal Push should be better in the vast majority of situations.

  • I’d recommend finding room for a few copies of either Ensnaring Bridge or Crypt Incursion, to help you outlast the more aggressive decks.

SufferFromEDHD on Millhouse | Bruvac Petitioners [Primer]

1 year ago

Sakashima the Impostor Bruvac #2

Winds of Rebuke and Otawara, Soaring City are good removal.

Didn't Say Please on theme.

Altar of the Brood could be a cost efficient engine.

Dust Bowl would be useful with all those basics lands.

rekkim on Ritual Mill

1 year ago

V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.

Armored Skaab: Down by one.

Blex, Vexing Pest  Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.

Boneyard Wurm: Down by one.

Combine Guildmage, Swarm Guildmage: See: Blex.

Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.

Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.

Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.

Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.

Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.

Winds of Rebuke: Added three copies.

Spore Frog: Added four copies.

Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.

Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.

Land: Reduced prominence of black and green for blue.

rotimislaw on Drown'em!

2 years ago

Thanks for comment and upvote Ninjew42!

Worth considering, I'll add it to my Maybeboard and playtest at some point. The truth is I added the Winds of Rebuke partly for noncreature permanents (Teferi, Hero of Dominaria, Omniscience and others) to buy me some more time against Control. But maybe it's not worth the effort and being able to kill a creature with mana value 3 or less might be more viable...

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