Vedalken Ghoul

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vedalken Ghoul

Creature — Zombie Vedalken

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

ZendikariWol on Creatures that Deserve to be …

2 years ago

legendofa Alara is the plane from which all three cards that reference Ennor originate: the first and last ones you linked, Vectis Dominator and Vedalken Ghoul, are from the set Alara Reborn, the third set of the Alara block. Esper Charm is from Shards of Alara, the same block's first set. One of three things about this character is true:

1: Ennor is the Human Wizard found on Vectis Dominator and not the Vedalken Zombie found on Vedalken Ghoul. This makes the flavor text for Vedalken Ghoul feel a bit out of place.

2: Ennor is the Vedalken Ghoul, and not Vectis Dominator, and his quote is being borrowed by this human wizard. Still odd, but somewhat less so.

3: The art direction for Vectis Dominator did not specify the creature type, or its flavor text was written for a different card.

I love Alara tho- one of my fav planes.

legendofa on Card creation challenge

3 years ago

Baru Greenhands

Legendary Creature - Human Druid

Whenever another creature with power 4 or greater enters the battlefield under your control, put two +1/+1 counters on target Forest you control. That land becomes a 0/1 Plant creature with haste.

4/4


Create a new version of another Grandeur creature, or create a card for Ennor, the mentalist who appears in flavor text for Esper Charm , Vectis Dominator , and Vedalken Ghoul (and Stonecoil Serpent ??).

Xenerai on Zombinstein

3 years ago

if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:

The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.

So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.

It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.

these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:

+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.

boborjones on Stealthy Like a Ninja

4 years ago

Yeah, those would work really well! I think they'd be a good upgrade for Vedalken Ghoul - the Ghouls are a fun psychological choice, whereas the Stalkers just get things done. Or they could upgrade Cephalid Pathmage , though I do like the tap ability on those.

RoarMaster on Ninja/Faerie Bouncers (Budget-ish)

6 years ago

The miscreant is the only creature aside from spellstutter that actually WANTS to be bounced.

Ninjas I guess sort of want to be bounced, but not really. They need to be bounced, piggybacked, and then cast for ninjitsu. Which is a fair bit of resources if you are planning on doing this regularly, or with multiple ninjas in a turn. I think its more efficient to keep your Ninjas in play if you can ensure that they can connect on their own for cheap, especially since the original creature deals no damage. I dont think Walker of Secret ways is really worth an include due to this fact, and the fact that it cannot target spellstutter or miscreant.

You need to keep your faerie count up, or else your spellstutters will suck, Id consider replacing the Impostors with Quicklings. The flash is what makes the difference, especially when you are already running a number of reactive cards that you need mana open on opponents turns for.

If you are still wanting to bounce your ninjas in order to piggyback in, Snap is good as it is 'Free', ensuring you will be able to aford to ninjitsu the creature out again on the same turn, or keep threats off your opponents field while still casting threats yourself.

Withdraw is another great card for this. Bounce an opponents creature with the first target, then bounce your own guy because you choose not to pay the 1 mana.

And depending which route you end up going, and how tribal it is, Thalakos Seer may dilute the tribe a bit, but its just so much value with ninjas. Guarantees you can piggyback in, and also gives you a card when bounced or killed. Its a more reliable miscreant basically.

Ive always wanted to run Vela the Night-Clad but I dont have the black for it.

As for your concern about the lack of hard removal in my deck, its meant to play aggro tempo moreso then control. My cmc curve is super low which allows me to play more threats quicker in the early game, and I cant afford to not put pressure on my opponent by holding my mana open for counterspells or instant speed removal. Being able to repeatedly bounce via mistblade shinobi helps keep large ground creatures tied up, and the aforementioned Snap is a big tempo swing early on. The Seer, Shadowrifts, and Deep Hours keep the threats and mana coming a a steady pace as to not run out of steam early.

Ive wanted to experiment with Saprazzan Heir for a while. And Ive looked at and considered Vedalken Ghoul and Inkfathom Witch but again, didnt have the black.

Maverick_Titan on God of the Undead

7 years ago

Courtly Provocateur might be cool in here, not a zombie, but sick combo with Vedalken Ghoul. Could even use it to ramp Diregraf Captain ability to kill some of your tokens you are making and just make your opponent lose life. Or just make your opponents run into your death touch creatures.

henriquepulz on

7 years ago

Thanks a lot, Darth_Savage! Your Unblockable Aggro is very nice! I'm already working on my deck, using your suggestions (but i really want to use the Vedalken Ghoul. I think it's a funny card to help me to troll my friends. Maybe, i'll find some other use for it, in the future. :)

JararoNatsu on

7 years ago

Keep in mind that Curse of Shallow Graves is not Modern-legal.

It seems like you want this deck to be rather aggressive. I would at the least suggest Vile Rebirth and Moan of the Unhallowed (Gisa's Bidding works similarly) to get your army started early. Having Army of the Damned as a 4-of is not a good idea, as you may flood your opening hand with them. Having it at a 2 or 3-of and having lower-CMC cards that generate tokens would be helpful.

There's a bit of a contradiction going on in your creature base. You want to have Zombies in the graveyard to cast Skaab Goliath and boost Diregraf Colossus, and yet your creatures hold several incentives for the opponent to NOT kill or block them, or they can't be blocked at all (I am looking specifically at Vedalken Ghoul and Rancid Rats here, and I can never talk smack about Diregraf Captain because I love it too much). If you want to set up Goliath/Colossus, you may want to find different creatures or get some cards that send your own cards to the graveyard (the latter can be rather expensive, though).

Also, I feel like Skinrender would be a really good card to have in this deck, as would both Butcher Ghoul and Carrion Feeder (can also get creatures into your graveyard).

Hope this helps!

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