Ugin's Labyrinth

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Ugin's Labyrinth

Land

Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with converted mana cost/mana value 7 or greater from your hand.

: Add . If a card is exiled with Ugin's Labyrinth, add instead.

: Return the exiled card to its owner's hand.

Andramalech on Blastoise Affinity

1 week ago

wallisface all super valid points and fair across the board- we're talking about a list I haven't used for the better part of a year it feels, so I will try to acknowledge each piece:

  • Nulldrifter just looked sweet at the time, holds up a three Mana draw ability, and has a casting value of , meant to hit the Ugin's Labyrinth.

  • you make a great point that Frogmite should probably make the list again, more than likely in the spot that Nulldrifter is in right now.

  • land count would typically worry me if not for the fact I'm used to playing this build as a 'Manaless' archetype. Do I need more? Potentially, but I'm more likely to keep the land count low, and the number of zero drops high.

Thanks for the feedback, and I look forward to seeing the whole set of Modern Horizons 3 so that I can make a proper list.