Two-Headed Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Two-Headed Sliver

Creature — Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Skaso on 5color Sliver

2 years ago

I updated the deck quite a bit i think.Down to 37 lands and up to 27 creatures now.

Still got stuff like Two-Headed Sliver, Brood Sliver, Crypt Sliver, Opaline Sliver, Toxin Sliver, Coat of Arms and Kindred Summons

Not sure how to get them in, but maybe to switch out for the infinit combo stuff.

MagicMarc on 5color Sliver

2 years ago

I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.

You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.

For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.

Good slivers to replace sorceries, instants or land you take out:

Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.

You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.

multimedia on Sliver Overlord, Cascading to Victory

2 years ago

Hey, well done so far, nice Queen. The manabase is underwhelming for five colors and you forgot Command Tower.

31 lands is a low amount to have enough color fixing when five colors are essential to cast Overlord as well as needing many different color combinations in the early turns of the game to cast Slivers. Compared to the rest of your deck, other than five lands (Forbidden, Exotic, Crypt, Tree, Zagoth), the rest of the manabase has been neglected. What is the Snow theme for? Playing Snow for Into the North doesn't seem worth it since all the Snow duals always ETB tapped.

Consider adding 3-5 more lands and some more 2 CMC ramp that can make any color?

Some Sliver upgrades to consider:

Basal Sliver combos with Sliver Queen to make infinite 1/1 Slivers which Lavabelly Sliver is a win condition. Amoeboid Changeling is a Changeling which are all creature types. It's a Sliver while in your hand, library, graveyard and because it's a Sliver in your library you can tutor for it with Overlord. Overlord and Amoeboid have repeatable interaction to turn an opponent's creature into a Silver and then gain control of it.

Good luck with your deck.

Doombeard1984 on

3 years ago

Understood concerning Sliver Queen. She is a pricey one.

So I did think also about some other just good cards. Patriarch's Bidding is amazing. The perfect answer for when you board gets blown up. Same with Teferi's Protection.

Mirror Entity can really give you a powerful swing in using its ability.

I like menace, so Two-Headed Sliver might give you another good way of getting through damage.

Sedge Sliver is also really good

Inigmatix on Sliver in my Thumb

4 years ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Darth_Savage on Karma

5 years ago

One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:

You play Weathered Wayfarer / Your opponent Striking Sliver

You play Marsh Threader / Your opponent Predatory Sliver

You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver

You play Karma / Your opponent Two-Headed Sliver

Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.

You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.

I'm going to finish off here, as I've written more than I intended...

scapegoat_tom on 5C Fetchless Slivers

5 years ago

Darth_Savage I've finally managed to put this deck together IRL and will start playing it soon. I will hold off on accepting or passing on your suggestions until I've had some real world results. That said I do already happen to have a play set of Sidewinder Sliver and a couple of Two-Headed Sliver in a binder so if I do make the switch it will be quick and painless.

SaltyCaptain on Modern Slivers

5 years ago

Darth_Savage I appreciate the input! In my last comment I talked about the Hivelord and Sliver Legion being overkill, I considered them and for a bit had the Legion in my sideboard, but the card costs ~$50 and isn't an essential thing. I also brought up my main Modern deck, Merfolk, and how the two remind me of Master of Waves and how they're either a "I already have lethal/more than enough on board" card or a "crap I needed another merfolk lord or something else because I'm in a tight spot" card and there's no in between without expending all mana and leaving yourself vulnerable to removal/etc spells. Two-Headed Sliver isn't bad and I've considered it, but there's so many 2 CMC slivers I need out as well, that being said it was a card I heavily considered and will playtest/order and play with to see how it feels and make a final decision. Sedge Sliver I've also looked at, but the biggest cause for me not to is manabase. It's only a guarantee if you get Urborg, Tomb of Yawgmoth out unless I really rearrange my manabase around, and I feel as though that would throw stuff off quite a bit. I think my manabase is in a pretty good spot as of right now. Speaking of which, Ancient Ziggurat was actually in mainboard and I playtested it for a while, but the biggest problem is counter/removal spells. A lot of times when playtesting I was doing okay on mana with a Ziggurat on the board, but on T2 or T3 I can't even play a Mana Leak , Spell Pierce or otherwise because even though I could play another Sliver, chances are my other 1 or 2 land(s) wouldn't be blue and I would essentially be manaless for counterspells, which makes me 1) vulnerable and 2) kind of at a loss for even putting Mana Leak , or even a Spell Pierce or Swan Song in for counters, and would basically be like having dead cards unless it came to maybe T4 or later which usually I've already missed what I needed to counter or don't really have much on board. Throne of the God-Pharaoh looks like a really interesting play, idk how much use it would be but I had never heard/seen the card before and will most likely end up picking up 1 or a couple copies of the card and playtesting it in heavily to see how useful it is. With my modern dragon's deck (http://tappedout.net/mtg-decks/temur-dragons-blue-eyes-white-dragon/) I ordered pretty much every modern legal dragon (or numerous copies) because they were all SUPER cheap and just built the deck and would play my friends decks with it to see how this felt, how that felt, and then adjust lands/creatures/etc. until it felt about as consistent as a dragons deck would/could be in Modern. THANK YOU!!!!

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