Tectonic Instability

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tectonic Instability

Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

NV_1980 on Imodane’s Flames

8 months ago

This is pretty nice. I'd add a bit more protection for Imodane though, as he's pretty vulnerable and will likely be a primary target. Some more equipment perhaps (Darksteel Plate, Mask of Avacyn, Champion's Helm), some cards that prevent (blue) players from countering him when he appears (Red Elemental Blast, Pyroblast) or maybe some cards that mess with opponents' mana bases when they try something against him (or you). I'm thinking Price of Glory, Tectonic Instability and War's Toll.

AstroAA on Mono Red infinite combos???

2 years ago

I'm partial to the opinion of if you cannot keep up with the game, bring the game to a screeching halt. I'd go the opposite direction if speed is your problem - Winter Orb, Blood Moon, Tectonic Instability, etc. Now, the main problem with going this way is Zada, Hedron Grinder does not really give you anything to benefit with this line of play; you'd need to swap your commander entirely.

If you did want to keep on the combo route, as jaymc1130 said, Cloudstone Curio is one of the best enablers in the entirety of Magic, and Birgi, God of Storytelling  Flip is just a super strong card; both her front side and her backside. From here, it all depends on what you want to do.

By far probably the easiest creature to abuse in mono-red is Kiki-Jiki, Mirror Breaker. Splinter Twin, Zealous Conscripts, Lightning Crafter, and Worldgorger Dragon are all good methods of abusing him. However, you'd need sac outlets, such as Goblin Bombardment, Goblin Sharpshooter, Blasting Station, Ashnod's Altar, or Phyrexian Altar for a max payout - albeit in a combo deck you'd ideally already be running most of if not all of them.

If you wanted to focus more on instants and sorceries, cards like Runaway Steam-Kin and Grinning Ignus with the aforementioned Birgi, God of Storytelling  Flip. From here though, your line of play is going to be more storm-esque - not really infinite and there is a decent chance of fizzling out. Aetherflux Reservoir is really good though for a more storm-based approach win-con though and can make the playstyle win rather easily.

Personally, if you wanted to play combo, I'd swap the commander. In mono-red, I think the best combo commander is either Birgi, God of Storytelling  Flip (albeit with a more storm-esque approach as previously mentioned) simply due to having easy access to her, or Bosh, Iron Golem because he can easily win at instant speed, although he requires a fair amount of setup time in order to do so, and if speed is what you desire then he probably won't be of much use.

EDIT: I forgot to mention Godo, Bandit Warlord. He is without a doubt the strongest mono-red commander because he just wins on the spot with Helm of the Host. He's a cEDH general for a reason, but having only one win-con is kinda boring in my opinion.

plakjekaas on Your Favorite Plays

2 years ago

My Klothys, God of Destiny enchantress deck that collects punishing effects, with on the board:

Spellshock

Ancient Runes

Burning Earth

Primal Order

War's Toll

Tectonic Instability

Roiling Vortex

Manabarbs

Sandwurm Convergence

And everyone so low that trying to play a land or cast a spell would kill them, so everyone could just look sad at their greedy mana bases with their duals and their mana rocks until they died in their upkeep.

SaberTech on Land Destruction EDH

2 years ago

I think that you should replace Burning Sands with Zealous Conscripts since the Sands conflicts with Kiki-Jiki and adding the Conscripts gives you a potential combo win condition.

You could also run Karn, the Great Creator to combo with Mycosynth Lattice, locking down your opponents' lands and mana rocks. You could possibly replace Tectonic Instability for Karn.

You probably need some more card draw too, although it's kind of hard to find efficient fits. Endless Atlas is pretty good but doesn't work as well alongside the spells that also destroy your own lands. Mazemind Tome helps but can only be activated a few times. Chandra's Regulator is card filtering.

RestingBeardFace on They mostly come out at night...

2 years ago

@GrimlockVIII duly noted. I'll see what I could do. The only I fear about Lurking Predators is the CMC of the card. I had War's Toll at one point in time the reason I removed it is the potential of opponents abusing the mechanic and my own creatures being forced to fight especially when they're un-transformed and the opponents blocking them and destroying them in the process. I do think Tectonic Instability is one that definitely could find a place. Thank you for the feedback.

GrimlockVIII on They mostly come out at night...

2 years ago

I always wanted to make Werewolves work myself, but any time I thought of including generic Gruul support, I always found myself questioning if the deck was worth it in the first place given how I could just use that generic Gruul stuff in something less janky lol.

I salute your noble attempt at giving the tribe some love, though.

As for suggestions to further dissuade your opponents from casting spells, perhaps you can include Lurking Predators or Heartwood Storyteller . They don't directly hurt your opponents after they cast spells, but they threaten them with giving you and everyone else advantage should they decide to commit to a play.

Tectonic Instability and War's Toll also disuades spell casting through land-related shenanigans.

Spyderred on THRASH

3 years ago

Very nice deck! Really like how it "flows" as I playtest it.

If I may give a few suggestions, I'd say

  1. If you are ok with combos (which I guess you are, as you have Umbral Mantle and Leyline of Abundance ) I'd recommend Havoc Festival to go along with the Wound Reflection you have there;

  2. I feel like you could take more advantage of Yurlok's ability and run some of those cards in your sideboard, such as Manabarbs and/or Tectonic Instability . Maybe out Banefire (it is a single target spell, could go with Comet Storm instead).

  3. Personally, I don't like Shizuko, Caller of Autumn I think that considering that the mana provided doesn't cause mana burn until the end of turn, opponents will have more time/opportunity to find some use to it.

I'm still brainstorming some ideas on a Yurlok deck myself (will certainly make some adjustments considering your deck), but maybe it could give you some further ideas as well https://tappedout.net/mtg-decks/yurlok-2021-03-14/

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