Swallowing Plague

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Swallowing Plague

Sorcery — Arcane

Swallowing Plague deals X damage to target creature and you gain X life.

Arvail on New EDH League!

5 years ago

If you look at most EDH decks, the bulk of their cards fall on the 2 to 4 CMC slots. I would try out stuff like Kami of the Waning Moon, Hired Muscle, Farbog Revenant, Crypt Ghast, Baleful Eidolon, Lost Soul, Mindwarper, Morkrut Banshee, Nether Shadow, Pale Rider of Trostad, Searchlight Geist, Keening Banshee, Souldrinker, Skulking Ghost, Thief of Hope, Vampiric Spirit, Wicked Akuba, Death Denied, Horobi's Whisper, Soulless Revival, Three Tragedies, Swallowing Plague.

Everything else is too expensive or pretty terrible.

Octrate on

8 years ago

Here's what I'd drop:

  1. Bounteous Kirin - It fits the deck's theme, mostly, but it's very mana intensive for a minor effect. Lifegain is good, but it won't win games.
  2. Crypt Ghast - I'd like this in your deck more if you had an Urborg, Tomb of Yawgmoth and even then, I wouldn't really like it. In a three color deck, his mana boost won't help nearly as much as it should.
  3. Divinity of Pride - This spirit isn't bad, but the mana cost kills it for me. You'll either have to not cast it in most circumstances or use up all of your white or black mana sources to cast it. It just doesn't do enough on its own.
  4. Faithful Squire - Doesn't really fit your theme, and the card isn't terribly good.
  5. Teneb, the Harvester - Not a bad card, but he needs to hit an opponent to have any effect and he doesn't fit the theme. He's just a bit too vanilla here.
  6. Swallowing Plague- it's a burn spell for removal, it won't do too much in commander. We can find better.
  7. Reins of the Vinesteed - You're likely to get 2-for-1'd, despite its ability. The ability is narrow and rather small. It just doesn't seem worth the slot.
  8. Death of a Thousand Stings - Five mana for one damage. It is really underwhelming. You can get better.
  9. Unchecked Growth - Pump spells are pretty weak in multiplayer, especially in commander.
  10. Seal of the Guildpact - It is ramp, but like Crypt Ghast, it's disproportionate. We can find you better ramp sources as your deck develops.

I'm also not a huge huge fan of most of the arcane instants and sorceries, but we can tackle those later on. As it stands, cutting these cards will give you a good start. Let me know what you think! And best of luck building.

Camel-Senpai on Official Spoiler Thread: Oath Of …

8 years ago

I think I figured it out.

  1. So you start off with Angel's Grace

  2. Play Zada, Hedron Grinder and throw on Arcbond

  3. Throw down Avacyn, Angel of Hope or something similar

  4. Combo out something like Ashnod's Altar, Nim Deathmantle, and Grave Titan for infinite mana.

  5. Swallowing Plague for the finishing touch.

The main problem I see with this is that it takes 5 W, 1 R, and 5 B to make this combo work in one turn.