Skitter of Lizards

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skitter of Lizards

Creature — Lizard

Multikicker {{1,R}} (You may pay an additional {{1,R}} any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Omniscience_is_life on New mana rock!

2 years ago

Tzefick you're not wrong--power gravitates players because they could imagine playing the card to massive effect. That being said, almost every card has a use, even if it's intended as "filler". Take Skitter of Lizards as an example: it wouldn't draw much attention in the Custom Cards forums for most, but a fellow Hallar, the Firefletcher player would recognize its usefulness.

With Luna Ring, I am aiming to show three things...

A. how busted Sol Ring is, in that even the most diluted and underpowered version of it would still see play somewhere

B. how one might balance a 1 CMC rock (something I view to be a difficult prospect)

C. more interesting ways to utilize Day/Night.

Shimtalia on Kickin' it Old School

6 years ago

Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.

For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...

In:

Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)

Out:

Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest

Making-a-new-account-Hopefully-I-can-get-my-old-Username on Lizards, Lizards, Lizards

6 years ago

Love me some lizards! You might like Brooding Saurian, Bloodspore Thrinax, Sigiled Skink, and Skitter of Lizards. I love predatory advantage, but I find it feverishly costly. You could try and squeeze some more non creature-based ramp like Talisman of Impulse in there :) stay frosty!

TheVectornaut on

7 years ago

I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.

Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.

Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.

libraryjoy on Need help with a deck …

7 years ago

Some 1-drop haste creatures like Raging Goblin, Kolaghan Stormsinger, Legion Loyalist, Lightning Berserker, Monastery Swiftspear, Skitter of Lizards, Uktabi Drake, & Village Messenger  Flip - these will help you deal 1st combat damage. Something like Zhur-Taa Druid or Impact Tremors can help with first non-combat damage....

Vortexflame on Flameo Hotman

7 years ago

Skitter of Lizards is too much mana to be a relevant part of this deck. Try Vexing Devil or Rift Bolt instead. Bloodcrazed Neonate also doesn't seem too helpful, so try replacing it with something like Stigma Lasher, Anger of the Gods, or Skullcrack.

alanwescoat on Will Monastery swiftspear ever be …

8 years ago

You might be able to get even more out of Monastery Swiftspear by running Gitaxian Probe and Manamorphose maindeck, though Gitaxian Probe lowers your chances of survival in a mirror match. Depending on what creatures you run, Expedite might be something to consider as well. Whatever the case, running 4x Monastery Swiftspear is just a given.

Pretty much for Modern and Legacy Burn, the creature package is as follows:

4x Goblin Guide
4x Eidolon of the Great Revel
4x Monastery Swiftspear
2x Grim Lavamancer

Different decksmiths will tweak differently, possibly omitting Monastery Swiftspear for Legacy or upping the Grim Lavamancer count to 3x, but those are basically the creatures for both formats. Once you have them , you are set. It seems fairly unlikely that better creatures than those are going to see print. While you could run Vexing Devil, I would not drop money on them. If you have them, run them while you are saving up for Goblin Guide or finding a way to trade for them. You can run Raging Goblin, Legion Loyalist, or Skitter of Lizards in the meantime. Those cards are poor in this deck but serviceable.

Also, once you have the solid shell of Modern Burn, you are not far from Legacy Burn. All you need is Chain Lightning (expensive but much cheaper than Goblin Guide), Price of Progress (not terribly expensive), Fireblast (cheap), Sulfuric Vortex (cheap), Pyrostatic Pillar (cheap), and Exquisite Firecraft (pretty reasonable right now and easily obtained). At current prices, it comes to less than $100 to be able to convert the Modern deck for Legacy.

I am sorry that the marketplace has led to Goblin Guide getting jacked up to such a stupidly high price. I am thankful to have my set, which I paid $20 each for when they were in Standard (and I felt weird dropping that much money on rectangles of cardboard).

Anyway, Burn is fun in both formats, and the Legacy version is just nuts without coming even close to the $1000 mark. Both versions are quite stable and effective. Modern Burn is not quite as competitive as it was because of Eldrazi, but it still works. The upshot is that, unlike Eldrazi, nothing in Burn is liable to get banned. The trick with Burn is that if it becomes too bothersome, it is easily hated out of the meta with proper sideboarding.

Also, keep in mind that since all of your lands will be mountains even if you are using shocklands, any fetchland that can fetch a Mountain will work. Thus, Wooded Foothills and Bloodstained Mire work exactly as well as Scalding Tarn and Arid Mesa. Instead of getting ripped off for staples which have been out of print for far too long, you can work with available fetchlands which are readily available and likely to take maybe a 10% dip for a short time over the next couple of months or so.

Again, I feel bad for people getting into Modern. I bought my Zendikar fetchlands for about $10 each when they were still Standard and before Modern had been invented. Even as it stands, I am not happy about the $16 I had to shell out this week for the last Flooded Strand I needed to complete my playsets of all of the fetches, but at least I now have them all.

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