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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Sheoldred
Legendary Creature — Phyrexian Praetor
Menace
When Sheoldred enters the battlefield each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate this ability only as a sorcery and only if an opponent as eight or more cards in their graveyard.
DemonDragonJ on Are Free Spells Becoming Too …
1 week ago
wallisface, I am lamenting that because I fear that this may be a new trend: first, there was Sheoldred Flip, then, there was Rakdos, Patron of Chaos, and, now, there is this flare cycle, so I am worried that all sacrifice effects in the future, either voluntary or involuntary, may specify non-token permanents, which completely invalidates the purpose of token decks to produce disposable cannon fodder; Demand Answers gives me hope that the previous cards are rare exceptions, but I noticed that it specifies sacrificing an artifact, not a creature, and, until recently, it was far easier to generate creature tokens than artifact tokens, and also easier to reanimate creatures than artifacts, but we have already discussed this issue, so there is no need to discuss it, any further.
griffstick on Restrictions to make commanders interesting?
1 month ago
I've been keeping up on magic online playing brawl and that's because I don't have time raising to kids under 2 yrs old to leave the house for several hours to play magic. So what do I suggest?
I'm a mono black player at heart. And playing brawl has really shown me a wide range of cmdrs and its easy to build with every card at your disposal.
Sheoldred Flip was the most fun for a newer mono black cmdr but your opponents might find it to be very oppressive as it's focus is getting cards to the graveyard by making players discard and mill. Meanwhile kill spells to put more creatures in the graveyard. Plus killing Sheoldred Flip only allows you to recast her allowing you to kill another creature on etb. So spells that bring her back immediately like Undying Evil do work here.
For mono black historic brawl I like Kalitas, Traitor of Ghet. Now I know how this isn't a card that you missed on your hiatus but maybe this is one worth looking into. Make a control shell and smash with kalitas. Have a few backup win cons.
Outside of mono black I like
- Elas il-Kor, Sadistic Pilgrim
- Radagast the Brown
- Delney, Streetwise Lookout
- Eriette of the Charmed Apple
- Troyan, Gutsy Explorer this deck has an interesting mana curve. 1 and 2 drops skips 3 and 4 drops then 5 6 and 7 drops fills a bulk of the slots.
That's what I got.
wallisface on Why Do Recent Sacrifice Effects …
4 months ago
DemonDragonJ Sounds like your opponent was "better prepared" ;)
Some thoughts on that interaction:
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This could have been played around by having another expendable nontoken creature in play. "Disposable troops" don't have to come in the form of tokens.
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Sheoldred Flips effect is supposed to be removing a creature of value, not just some useless lacky. If the cards etb were worse, your opponent could conceivably just be running something like Ravenous Chupacabra instead.
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Note that as Sheoldred Flip lets the opponent choose what is being sacrificed (as opposed to targeting something), the effect is still incredibly weak/niche compared to most other forms of destruction. There's no reason to make the effect weaker.
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Every strategy should have counterplay to it. The fact that your opponent had counterplay to what you were doing is just a sign of the format being interactive.
In this scenario your tokens are still as-valid as they were previously - you haven't lost any of them. Producing tokens is still a strong effect for chump-blocking, or go-wide attacks. They are still perfectly serviceable as " cannon fodder" - just not in every conceivable situation... there's going to be times like this one where the opponent can circumvent the token horde.
DemonDragonJ on Why Do Recent Sacrifice Effects …
4 months ago
wallisface, last weekend, I was using my Ghired, Conclave Exile deck, and another player summoned Sheoldred Flip, which forced me to sacrifice a non-token creature, despite the fact that I had numerous tokens at that time, which is the entire purpose for having tokens, to protect creatures that cannot be replaced as easily, which is also a valid tactic in real-world warfare; to have large numbers of easily disposable troops to protect the important people.
I feel that, by specifying "non-token" creatures in forced sacrifice effects, WotC is entirely nullifying the strategy of producing tokens; why would a player want to produce tokens if they cannot use them as cannon fodder?
DemonDragonJ on Why Do Recent Sacrifice Effects …
4 months ago
I have noticed that some recent effects that force players to sacrifice permanents, such as Sheoldred Flip or Rakdos, Patron of Chaos specifically mention non-token permanents, which bothers me very much, because one of the main reasons for which some players like to play decks that generate large numbers of tokens is to have an army of disposable cannon fodder that they can expend without suffering any real losses.
Thus, I really hope that the "non-token" clause on forced sacrifice effects is used only on rare occasion, and that the default for such effects will remain all permanents, token or non-token.
What does everyone else say about this? Why do recent sacrifice effects specify non-token permanents?
DareiJuxis on Gettin' Away with Murder
6 months ago
Thanks NV_1980 for the input and support!! At some point, Rise of the Dark Realms was in this list, but was replaced by Sheoldred Flip. Sheoldred's saga side has the text of Rise, while also providing a body (which is helpful when facing other control decks) and a way to put opponent's creatures in the yard all in one. It's somewhat slower being more mana over more turns, but it's repeatable, and it can happen earlier than Rise.
fragarach97 on Caveman Magic
6 months ago
Flodoo Por que no los dos? I'll very likely cut something else for him and Sheoldred Flip. There are some cards in this deck that I really don't like being there and are simply in there because I have them and haven't updated the deck in a bit. Lurking Predators for sure is going, on the face of it. I've played with that card long enough to be substantially annoyed by it. I never really want to cast it, and when I cheat it in, I always wind up wishing it was something else.
ldvatwa on
7 months ago
I was wondering why you've got both Leyline of the Void and Rise of the Dark Realms. Do you get one out consistently more than the other? Seems counterproductive, but if you're not reanimating much, Leyline is great for shutting down a lot of decks!
I don't know about you, but every time I run Bloodchief Ascension, it puts the biggest target on my back. Bigger than running a mill deck lol.
I'm for sure going to look for a Sheoldred Flip for my deck after reading the back part of the card. Thanks for letting me know about it.
Also, I'd recommend adding in some more ramp since the mana count is on the lower end. Relic of Sauron is great for getting colored mana AND can let you draw too. Commander's Sphere might be worthwhile for manafixing and a potential draw option later on.
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