Seraph of the Suns

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Seraph of the Suns

Creature — Angel

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cheiromancer on

2 years ago

I don't understand some of your choices. Why have a Solitary Camel? You don't even have a desert. Angelheart Protector has the same stats, a useful ability, and is cheap as anything. It even fits the theme of Seraph of the Suns!

Smorgaz on

3 years ago

Brutal_B Cascading Cataracts is basically a second Darksteel Citadel in case the Armageddon happens while Avacyn, Angel of Hope isn't on board. Defy Death does nothing if there is no angel in my graveyard and if I have an other angel in my deck instead I would rather draw that.Since There's no way to tutor for creatures in mono-white, I would rarely draw Bruna, the Fading Light and Gisela, the Broken Blade together and on their own they don't really do that much. Light of the Legion doesn't really contribute to the deck either. She is more suited to a deck that goes wide which this clearly isn't. Seraph of the Suns has way to high cmc for basically being a 4/4 who does nothing most of the time. I just don't have a slot available for a good blocker, when I have various ways of giving any creature indestructible. I had Reya Dawnbringer in there for a while, but once I hit 8 Mana, the only thing the deck wants to do is getting Avacyn out safely. At that point I don't have time to cast Reya anymore. Brought Back might actually be good, but I don't quite see which card to cut for it.

Brutal_B on

3 years ago

Not sure why you're running Cascading Cataracts...maybe swap it for Idyllic Grange or Isolated Watchtower. Thought about Defy Death? Bruna, the Fading Light and Gisela, the Broken Blade would be cool additions and they'd fit in the apocalypse theme when joined into their Eldrazi form. Light of the Legion? Seraph of the Suns would be good if you attach Pariah or Pariah's Shield to it if your commander isn't out. Brought Back? Reya Dawnbringer?

ClockworkSwordfish on Angelic Assault

3 years ago

Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.

If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!

Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.

Hope this advice helps your deck be all that it can be!

Zike93 on

4 years ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

Gidgetimer on Oloro - commander

5 years ago

You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.

Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.

Curator's Ward - Unlikely to ever draw you cards.

Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.

Thaumatic Compass  Flip - Frontside is bad, I find maze of ith to not be necessary in oloro.

Prowler's Helm - Not a very good piece of evasion equipment.

Wing Shards - Bad except against voltron.

Nightmare's Thirst - Hardly ever going to kill anything of importance.

Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.

Convolute - See above.

Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.

Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.

Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.

Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.

Archangel Avacyn  Flip - Boros color identity and illegal in this deck.

Deadeye Brawler - Just run Shadowmage Infiltrator if you want the effect.

Diamond Mare - Going to gain you much less life than you think it will.

Underworld Coinsmith - Effects aren't strong enough.

Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.

Lyra Dawnbringer

Angel of Mercy

Angel of Sanctions

Angel of the Dawn

Seraph of the Suns

Serra Angel

DerektheRed on Oloro - commander

5 years ago

In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.

Cards to cut:

- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan

A few cards to think about adding:

- Herald of War - (one of) Aegis Angel / Deathless Angel / Angelic Arbiter - Blood Baron of Vizkopa - Greed - Commander's Sphere - Alhammarret's Archive - Comeuppance

Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.

Load more