Seal of Removal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Azoth2099 on Chun - li countless tokens

5 months ago

DreadKhan

Ohh yeah man, Crystal Shard is great here for sure. As many economically feasible ways to reset Chun-Li as possible is a must here, certainly. Unsummon, Vapor Snag, Fading Hope, Rescue, Curfew, Chain of Vapor, Alchemist's Retrieval, Unsubstantiate, Familiar's Ruse, Geistwave, Call to Heel, Snapback & of course Capsize (so much utility here) are all worth a thought here imo, seeing as how they are also instants that can easily be recurred via the Commander's ability.

Other less synergistic synergies like Vedalken Mastermind, Waterfront Bouncer, Trusted advisors, Shrieking Drake, Faerie Impostor, Seal of Removal, Turbulent Dreams, Aether Spellbomb, Otawara, Soaring City & Sanctum of Eternity could potentially help the deck push through to victory as well!

And then there's Intuition, which is obviously just insane lol.

Nehon_Djinn on Biosurge: Bride of Swamp Thing

1 year ago

Yes, primal surge gets to jace straight away if it's still in the library and primal surge resolves, winning on the uptick of jace.

I prefer poison tip archer for the additional power/toughness, plus deathtouch and reach. I've found myself needing more defensive creatures in my playgroups, and it's a little less conspicuous as a combo piece than zulaport or blood artist.

Yes, you have to cast augmenter from hand to get echoing equation. If I hit primal surge I'm usually not trying to win with biovisionary, or I would need Seal of Removal on board, or Otawara, Soaring City in hand.

Ive been working on this deck for over a year; it was the first commander deck I built, and my entryway into the game as a whole. Think of each wincon individually; depending on how the draws go during a game, I'm trying to win by way of one of those strategies, which reflects in the playstyle. Basically everything else in the deck is trying to be a "worthy draw", or something that doesnt sit in my hand for too long. There are several smaller combo moves as well, like Pernicious Deed into Gerrard's Hourglass Pendant.

When I sort the deck into piles of removal/self-defense, ramp/fixing, draw/filtering, and wincons/goodstuff, I find that i have about 23-25 of each, and a LOT of overlap across all of the categories.

Grind on Muldrotha reanimator 2.0

1 year ago

cool deck!
i really like low mana value, permanent cards that are removal in muldrotha. Seal of Removal, Nihil Spellbomb, Caustic Caterpillar are surprisingly good.
i like Mana Reflection but it is a bit greedy.
i also run Mindslaver as a finisher, not sure if you're into that.

WhatInTheWhoNow on WUB Tether Stun

1 year ago

Cool build! Perhaps Snap would be a better choice than Seal of Removal?

Rome921 on muldrotha yo

2 years ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Nordlys on $8 TROLLING deck

2 years ago

pescyn lol, ty for the comments! Much appreciated from a fellow troll.

Regarding the Seal of Removal suggestion: I get you mean, you are mean (and that's very good) for messing with their anxiety but if the card doesn't bounce lands is not as useful here. I loved your approach though, bringing the opponent's hope closer to the floor

pescyn on $8 TROLLING deck

2 years ago

First - You are an evil person, and You need more Jesus in Your life - this deck is bad on so many levels that i can't even ... who i am lying ... - I love it! [i didn't know that Trolls can be blue]

Second

Seal of Removal? cheap, fun and can lay on table waiting for good moment to kick - also creating additional tense and pressure in opponent mind

Teeyou12 on muldrotha new

2 years ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

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