Seal of Cleansing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

SaberTech on Zurtron

7 months ago

If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:

Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.

There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.

If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.

One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.

Rest in Peace is a strong card for messing with decks that utilize the graveyard.

Back to Basics can punish decks with greedy mana bases.

Stroke of Midnight is better than Expose to Daylight.

Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.

Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.

Tsukimi on Can't Thwart the Wild Court [Primer]

7 months ago

Crow_Umbra Yea I always love comparing decks and giving feedback if you ever want any on any deck really! I was talking with someone who built gylwain and said token doublers are crazy strong with the roles gylwain makes because even if you sacrifice one role you are doubling up on all your enchantment etb and ltb effects.

So funny thing I did have Beast Within and Stroke of Midnight in just a few days ago but I wanted to playtest leaning really hard into the enchantment theme so I replaced them with Seal of Cleansing and Seal of Primordium to see how well they would synergize with our enchantment recursion. Most likely I will switch them back to Beast Within and Stroke of Midnight after I see how they play. Excellent suggestions!

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Arkheid on Aleléo

1 year ago

A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.

Maybe? Solemn Simulacrum, Seal of Cleansing.

good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.


I would Remove

Winged Words cheap, not the first card to remove, but a bit weak in the long run

Hushbringer not so worth it

Shambling Suit and Shinechaser are not worth it

Eye Collector????

Bag of Holding too complicated

Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 years ago

Hello SynergyBuild! Thank you for your comment, I really appreciate it!

You've raised some valid concerns, and given me a lot to think about. For that, thank you!

I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.

As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.

As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.

After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.

Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.

Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

2 years ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

Coward_Token on Streets of New Capenna

2 years ago

Whoops, spoke to soon on PA: https://markrosewater.tumblr.com/post/681066551331389440/will-shield-counters-moved-from-palliation-accord

Rob the Archives feels like a needless step-down from Reckless Impulse's templating

Ballroom Fighters: I believe this is the third couple dancing-based card since Markov Waltzer and Alluring Suitor  Flip

Mage's Attendant: STANDARD LEGAL MONO-WHITE COUNTERSPELL ALERT! Finally. I believe the last one was Frontline Medic, over 9 years ago. I think it's fair for white to do its counterspells trough non-flash permanents à la Seal of Cleansing rather than Instants, requring non-hidden setup. Looking forward for more in the future. However, the flavor of calling the card an "Attendant" is a little weird seeing as the "Master" is the one which sacrifices its life.

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