Primal Beyond

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Primal Beyond

Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.

Tap: Add (1) to your mana pool.

Tap: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

legendofa on Card creation challenge

5 months ago

seshiro_of_the_orochi Getting into some philosophical waters here. I'll dump this, then let the thread continue. (Not that I don't want to have this discussion, but we shouldn't lose track of the challenges.)

The Lorwyn tribal land cycle has all the ally colors except , with and as the only enemy color ones, and Bosk is the only one with a subtype. Plus, Primal Beyond is plonked in there, too. Definitely not any sort of typical cycle--it's not color balanced or type balanced, and two of them have different effects from the others. It's a thematic cycle, but not a cycle by color or mechanics, and I'm not sure there's anything else like that (the Future Sight lands don't count, and they're color balanced anyway).

legendofa on Changling Tribal Help Wanted pls

1 year ago

What kind of budget are you looking at for this? Some interesting lands are Flamekin Village, Primal Beyond, Unholy Grotto, and Haven of the Spirit Dragon. I also suggest the other one-mana changelings, Universal Automaton and Mothdust Changeling. If you shave down a few of the three-mana lords and such, and add a couple more lands and 1-2 mana spells, I think your deck will be able to accelerate and apply pressure more efficiently.

thenewlollipopjam on ETB "Tribal" Tribal

3 years ago

Just thinking about it, you may also benefit from Primal Beyond.

dichia on 5c elementals toolbox

3 years ago

Ok, I agree on Fabled Passage and Primal Beyond.

I noticed though that with only one Overgrown Tomb and one Swamp, gathering the mana for a Cavalier of Night would be hard.

Also, Bloodstained Mire can't get me Breeding Pool and Windswept Heath can't get me Steam Vents, so I should probably add some UB/UW shocklands or change those that give me blue mana.

TriusMalarky on 5c elementals toolbox

3 years ago

I think that's pretty much the same(however you set up fetches is fine, you just need to make sure every fetch can get every color).

TBH I'd run Copperline Gorge over Rootbound Crag in this deck. Having basically Taiga for turns 1-3 seems better here than having potential Taiga for turns 2+. I mean, you have 14(counting fetches) triggers for crag, which is fine.... but there'll be situations in which you won't have the trigger in the first couple turns because of how your lands turn out. Additionally, you have enough 3 mana or fewer plays that you can play Gorge tapped and wait a turn to resolve Omnath and you won't be in that bad of a situation.

You could also just go 3x Stomping Ground.

On Fabled Passage, it's good lategame but not early. You need the Vistas here, as Passage will just be Evolving Wilds for you.

Primal Beyond is fine, but Cavern of Souls is better and you only have so much room.

dichia on 5c elementals toolbox

3 years ago

Why not Fabled Passage?

And what about Primal Beyond? You don't like it?

ZendikariWol on Amulet Rainbow Reef

4 years ago

So... I looked into lands... Did you know that if all your spells are elemental creatures, you've got a LOT of options? I didn't, but I do now! Cavern of Souls and Unclaimed Territory are common knowledge. Ancient Ziggurat and Primal Beyond, however, are new to me and give me SIXTEEN UNTAPPED RAINBOW LANDS at my disposal. So I'm excited for that.

Next, I think Vesperlark should help a lot in control matchups?? Probably not enough tho. Maybe I should run some manlands, yea.

I really don't want to have any creatures except maybe a Flamekin Harbinger and a Smokebraider until the turn I combo off, so Chord of Calling is basically just 6 mana. I experimented with Collected Company initially, which is arguably a bit better for this deck, but turn 4 is when I want to go off, so spending that turn to cast one spell is iffy. That said, it gets two creatures, and the deck was very different then... maybe it warrants playtesting again.

The cycling lands seem pretty good, but I don't want lands that only tap for one color. The bicycle lands might be worth considering tho?? I'm gonna see what my deck looks like with all the rainbow lands.

lagotripha on Casual Johnny's Trip to Modern

4 years ago

Remember that there is competitive modern and 'competitive modern'. There are things you can do at local FNM which doesn't hold up in bigger competitions. You don't have to plan for the entire meta, just the decks you are likely to face.

As someone new to more competitive settings trying to play off-meta, I highly rate transformative sideboards. You can improve almost any matchup by sideboarding 15 cards (or fourteen with companion), and viewing your maindeck as a place to store sideboard cards (which can be swapped in bad matchups).

As a deck which 'relies' on risen reef combo, put thought in your backup gameplan. Your Jegantha choice offers a backup combo with something like Freed from the Real, while only taking up four slots. This is the right direction, however in specific it faces the same problems- a weakness to removal- as the maindeck. Testing alternatives, both main and side will be most of the process for this.

Don't feel the need to settle into one list- unpredictablity is a major asset for every list that isn't already highly-tuned. Your opponent will misidentify control or beatdown matchups, netting easy wins, especially with sideboard mixups.

For a time, Voice of Resurgence was the big reason to play midrange, and its still pretty solid. Value with Vesperlark/thunderkin is decent if you can avoid grave hate- sideboarding in a set of mana leak/spell pierce is legit if they don't have a fast clock.

I'd also give some serious consideration to elemental token producers. Seasoned Pyromancer and Young Pyromancer are spectacular with reef and strong without.

Primal Beyond is good, non-painful mana fixing.

Finally, look at Jeskai Ascendancy combo lists. Its fallen out of favour due to disruptability, but faces a lot of the same deckbuilding restrictions you are under. Similarly, Reveillark/Body Double was a deck that never really took off. Runaway Steam-Kin had a few combos theory crafted that never made it. I'm sure there are things in these lists you can adapt. I'm sure that between all of these you can find something that runs nicely. Playtest well, and have fun.

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