Noble Templar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Noble Templar

Creature — Human Cleric Soldier

Vigilance

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

wallisface on Divine Rust

1 year ago

Some thoughts:

  • A bunch of your cards aren't modern-legal. They're all the one's highlighted in red, so Archangel of Strife, Exalted Angel, Noble Templar, Wizards of Thay, Decanter of Endless Water, Robe of the Archmagi, Sol Ring, Ascend from Avernus, Fountain of Cho, Seat of the Synod, Promise of Tomorrow, and Reverent Mantra.

  • You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.

  • You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is waay too high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 23 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.

NensouHiebara on Halvar, Divine Voltron

3 years ago

@VampRamped

Infrequently, but that's to be expected.

Noble Templar and Eternal Dragon are in the deck as an alternative to Land Tax. Their purpose is to tutor for lands. The creature side is a fallback, when the land is no longer necessary and I need something to equip.

VampRamped on Halvar, Divine Voltron

3 years ago

I have to know, how many times have you actually played the creature side of Noble Templar ? If you have played the creature side when?

NensouHiebara on Halvar, Divine Voltron

3 years ago

@Monomanamaniac

Keeper of the Accord is a catch-up mechanic. It stops working once you've caught up and can never put you ahead. When it is working, it's pretty low impact:

  • Only a single colour is capable of proper land ramp. Because of this, the vast majority of ramp in this format is in mana rocks. Unless you're against an entire table of fanatic Green mages, the most Keeper going to do is correct missed land drops. Getting more than one Plains in a turn cycle will be a rarity.

  • 1/1 Soldiers look real silly against whatever threats are breathing down your neck. A single chump blocker against an opponent's board of superior numbers is meaningless.

I cut Land Tax as I was tired of waiting for an upkeep trigger for a land I wanted that turn. It also became a dead draw fairly quickly. I replaced it with Tithe for a while, but even that still had late-game issues. I now use Noble Templar as a supplement to Eternal Dragon. Drawing it late still gives me a body to hold Equipment and Sword of Light and Shadow can get additional Plains out of it.

CavemanlyMan on Halvar, Divine Voltron

4 years ago

Technically Noble Templar isn't ramp either, as it puts the land to hand. They accomplish the same goal, which is to have a land drop on your turn, but Verge Rangers will do it more than once (at about a 1/3 ratio), it's top deck control, it is, as mentioned, a good play into sensei's divining top, and has a body/ability/cmc that can't really be disregarded in comparison to templar. What's more is that you can have both the body and the abilities whereas you can't with Templar.

You are trading all that for one guaranteed land drop on the next turn. If that's your point, then I guess that's just how you want to play your deck. There's nothing wrong with a focused deck that you know exactly how you want to play it.

NensouHiebara on Halvar, Divine Voltron

4 years ago

@Stefouch

My issue with Verge Rangers is the "an opponent controls more lands than you" restriction. Unlike the cards in this deck with that restriction, Verge Rangers isn't ramp or a land tutor. Knight of the White Orchid and Weathered Wayfarer actively get me out of land screw. Rangers barely makes an effort.

There's no way I'm dropping Noble Templar for Rangers. Templar actually guarantees a land drop.

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