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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Master's Call
Instant
Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
legendofa on Pattern Recognition #299 - White …
7 months ago
Diving Hawk could probably get away with being a 1/2. It's still worse than Battlefield Raptor, but nobody really looks at Aven Skirmisher or Suntail Hawk with awe and wonder.
Distracting Hornstomper is a shade worse than Fiend Binder (power usually counts more than toughness) and a step down from Territorial Hammerskull. Maybe a 2/4?
Clifftop Watcher is probably at a good point right now. Playtesting leads to tweaking, but I think it can stand where it is. There's no great points of comparison, but Diving Griffin or Changeling Sentinel or Dragon Bell Monk are in the ballpark.
Skullshield Guard is raising some flags for me. Repeatable targeted indestructibility doesn't show up at uncommon; you get either single use or affects only itself. This would be uncommon, or maybe even rare. Some soulbond-ish tech might work, but that gets into complexity issues.
I would put a "playtest this" mark next to Flatlands Scout. Double explore is pretty significant potential ramp and draw, and Jadelight Ranger isn't the most reliable precendent for a common.
Bannerless High-Born can fit as to reduce the color weight. Maybe tweak it to 1/3.
Only notes on Sun-Crowned Second Sun are that the name and flavor text are great, but that's a beefy dude at 4/4. I assume he's got a good retinue of followers with him to push his stats up.
To make Light Footfalls a touch more white, the unblockable needs a rider like "can't be blocked by creatures with greater power" and a corresponding drop in activation cost, or maybe just as a static effect.
Summon the Guards might use a little poke. It's a touch underpowered compared to Raise the Alarm, Recruitment Drive, or Master's Call, but it's on par with Hive Stirrings.
As always, it's clear you're putting a lot of good effort into these cards. Thanks for sharing your progress!
SirHipHopHippo on Kicking and Screaming
1 year ago
Hi kimosabe! Thanks for the comment!
I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.
As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.
While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.
If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.
king-saproling on Jor Kadeen’s Assault Square
3 years ago
You might like these: Signal Pest , Copper Myr , Gold Myr , Guardian Idol , Scuttlemutt , Alloy Myr , Boros Keyrune , Fountain of Ichor , Thunder Totem , Tome of Legends , Slate of Ancestry , Captain's Claws , Gratuitous Violence , Gisela, Blade of Goldnight , Master's Call , Blade Splicer
Jpinkman on token
5 years ago
4x Tempered Steel 2x Shrine of Loyal Legions 4x Servo Exhibition 4x Sram's Expertise 2x Master's Call what about Diamond Mare instead of Soul Warden? Soulscour 2-3x Chief of the Foundry
PeeBee on
5 years ago
Genesis Chamber is a good card for the deck, although the symmetry of the card sounds bad at first, you break the symmetry by having lord and pump effects that work from these creatures. You also have a lot of low cost creatures to make this work. Probably would replace x3 Origin Spellbomb and x1 Master's Call
You may want to consider having more playsets of certain cards in your deck. Myr Galvanizer and Tempered Steel seem like two of better cards in the deck and i would add a third and fourth copy to make sure you can hit these cards as much as possible.
lagotripha on Infinite Research
5 years ago
I've mucked about with sunforger in the past- what do you think of Master's Call for instant metalcraft? It performed well in my attempt at a puresteel/sunforger brew, although this list looks a lot more refined and toll collecter looks like it fixes a lot of problems.
Hellsing on Official missing/incorrect card/token thread
5 years ago
IndifferentFace I did not specify any expansion when linking the card, therefore it displays the last added printing, and my addition to (CM1) hasn't been approved yet.
I will add Master's Call today to the promo set (000).
What's more interesting is that my old gif background displays when you tagged me, that's odd.
IndifferentFace on Official missing/incorrect card/token thread
5 years ago
Master's Call missing promo version
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