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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kithkin Daggerdare
Creature — Kithkin Soldier
(Green), Tap: Target attacking creature gets +2/+2 until end of turn.
hkhssweiss on
5 years ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Ferropede
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Groundswell
- Invigorate
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Ghostform
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
- Phytoburst
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!