Judge of Currents

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Judge of Currents

Creature — Merfolk Wizard

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

multimedia on Blue/white merfolk tribal deck

1 year ago

Hey, you're welcome.

If you're new to sideboarding then some advice is to start, build a sideboard of 15 cards that are good in broad matchups: control, midrange and aggro. These three archetypes can be considered super archetypes as most decks go into one of these. For control matchups more counterspells, noncreature removal, creature protection, Planeswalker hate. For midrange other creature removal, a creature board wipe. For aggro a bigger creature that's hard to remove, creature protection, some life gain.

You want to think about what strategies are going to be difficult for you to beat with Merfolk and use your sideboard to help against these strategies. You want to be attacking with Merfolk therefore opponent strategies that put a lot of creatures onto the battlefield as blockers especially token creatures can be difficult. Board wipes wreck little tribal creatures. Merfolk are small creatures, bigger creatures can be a problem. 4x Swords to Plowshares main deck helps a lot against big blockers, but some times you need an effect that removes more than one creature.

In your main deck you have several cards that I would consider sideboard cards, not cards that belong in the main deck because they're narrow. Wash Out is a hate card that belongs in the sideboard because you might be against a blue opponent and then it also bounces your Merfolk. However, it can be a game winning effect against a nonblue opponent who has a lot of blockers. Disenchant doesn't do anything if opponent isn't playing a problematic artifact or enchantment. Angelsong can deny a big swing of damage from attackers by opponent and then you swing back at them on your turn, but you don't need this effect main deck even with cycling.

If you know about the decks that you're against such as a playgroup of friends who you always battle then you can be much more specific in what cards go in the sideboard. Cards that are good against decks your opponents are playing. Cards in the sideboard can be much narrower for only certain matchups if you know of those matchups and are against that type of deck a lot.

If you can use some Merfolk as sideboard cards then that will help your strategy of tribal Merfolk. Tidebinder Mage is for against green or red midrange or aggro. Hullbreacher against control. Kopala, Warden of Waves can make it more difficult for opponent to target a Merfolk you control. Sygg, River Guide can protect from chosen color and make that Merfolk unblockable against that color. Master of Waves is great against red, having protection from red and against aggro it can create a token army of blockers. Judge of Currents can be a life gaining Merfolk to bring in against aggro.

Example of a budget tribal Merfolk sideboard:

Have you heard of the term "hate card"? A hate card is most of the time found in the sideboard because it's very good against a certain color/colors. The good hate cards are lower mana cost because then you're getting amazing value for the cost against that color. Tidebinder Mage is a Merfolk example of a hate card against green or red creatures, but you don't play it main deck because if you're not against an opponent who has a green or red creature then it doesn't do much and there's better two drop Merfolk to play. Blue Elemental Blast is an example of a powerful hate card against red. Celestial Purge is white's hate against black or red.

A hate card doesn't have to be against a certain color, you might want it to shut down an entire deck strategy. Grafdigger's Cage is hate against reanimation strategies where opponent is bringing any creature from their graveyard onto the battlefield. Pithing Needle can shut down a certain card such as a Planeswalker or anything nonland that has an activated ability. Echoing Truth can wreck tokens because all token creatures of the same types are the same name and when a token is bounced it ceases to exist in the game.

9-lives on Tap/Untap Adavantage

2 years ago

I'm trying to find something that has static buff abilities that I can use with my 2-card infinite combo of pointing one untap at another untap. For instance, Judge of Currents. But this seems prohibitively difficult in pioneer.

9-lives on Untap/tap mechanic infinite combo

2 years ago

I'm trying to find something that has static buff abilities that I can use with my 2-card infinite combo of pointing one untap at another untap. For instance, Judge of Currents. But this seems prohibitively difficult in pioneer.

SueMe on Merfolk Tappers

2 years ago

I like the idea! Here are my suggestions:

4x Springleaf Drum > 4x Stonybrook Banneret : It seems your curve is mostly 2 drops. This change will smooth out your curve. Plus, the Drum synergizes with Judge of Currents .

2x Judge of Currents + 2x Renegade Freighter > 4x Wavecrash Triton : The only cards I see that synergize with Triton are Vapor Snag and Fall from Favor . Prooobably not what you want to be doing. These two replacements will offer you a wincon, as well as the full tappy package.

Phunlife on Stonybrook Railways

3 years ago

Yooooo this deck is sweet. I really like the untapping/tapping shenanigans as a concept. Don't know if you're looking for suggestions, so don't feel compelled to make these changes if you don't want to.

I think you lack some way of protecting your Stonybrook Schoolmaster since you're so dependent on it. Maybe include some counterspells like the OG or Hindering Light?

Judge of Currents seems like a dope sideboard card against Aggro decks in theory, though I don't know how it work in practice. Might require some testing since your board does take a little bit to set up.

I think some redundant way to untap your dudes would help here. Stonybrook Angler is a way to do this, or if you want to move towards a Snow manabase you could play Rimewind Taskmage. Both cards I mentioned are also Wizards, so they get the discount from Stonybrook Banneret.

golgariizzet on Neptunes Wrath (merfolk tribal)

4 years ago

ObIviom this still controls pretty well and smashes face without running Coat of Arms or Door of Destinies you know those tribal card staples. my play group is casual but i think the groups decks vary from 6-8 pemmin's aura does work well it takes advantage of Azami, Lady of Scrolls , Grimoire Thief , Empress Galina , Fallowsage , Judge of Currents , Seahunter , Merfolk Sovereign , Surgespanner and all that tapping makes Wake Thrasher huge and if you run and infinite mana loop with a blue source available it gets silly but i don't

Altoman on Merfolk Mayhem

4 years ago

I like merfolks. But i prefer when they are combined with the white part of their family. I suggest Judge of Currents and Stonybrook Schoolmaster . To tap your creatures, use Mothdust Changeling .

If you don't want to add the white cards. At least consider adding Rootwater Hunter and Distant Melody .

gabrielkrallzy on Fast Laboratory Maniac Combo

5 years ago

no need for Hallowed Fountain , u only summon Judge of Currents with Paradise Mantle 's mana, Aether Vial protects Laboratory Maniac from counter spells and its also mana ramp like. if u already got Puresight Merrow , u can use Muddle the Mixture to tutor Judge of Currents and u can also tutor Judge of Currents to the top of your deck with Puresight Merrow + Paradise Mantle combo.

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