Induced Amnesia

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Coward_Token on Ertai the Corrupted

2 weeks ago

Induced Amnesia basically doubles your cards in hand

Gimmicky but Reality Acid is some fun removal

Pretty obvious but check out https://edhrec.com/commanders/ertai-the-corrupted if you haven't already

DarthSeatb3lt on Barrin, Master Wizard

2 years ago

The synergy with Induced Amnesia is fantastic!

I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection  Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls

I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.

fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection  Flip, Minn, Wily Illusionist

and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium

The rest are just decent control/draw.

Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.

For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song

For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.

Overall your deck looks like a ton of fun to play already, just adding in my thoughts.

Mechanon on

3 years ago

Well, if you're going with mainly milling and control, try to stick with mainly cards that do that. Thought Collapse is another counter spell with mill. Manic Scribe is another good card. Cards you have such as Induced Amnesia , Platinum Emperion , Howling Golem , Giant Scorpion , and Fetid Imp probably aren't as useful as other cards could be.

Coward_Token on Commander Legends Spoilers

3 years ago

War Room: Not bad! ChannelFireball's article covers most of it; fine in e.g. mono- or even mono- to make things a bit more reliable

Thalisse, Reverent Medium: it's not quite Anointed Procession in the command zone, but I like it. Strionic Resonator triples the number of created Spirits. Temporary tokens from Tombstone Stairwell and Lightning Coils still count. Finally, it doesn't specify creature tokens, so with Pitiless Plunderer and a sac outlet, in response to each turn's trigger, you can sac the Spirits of the previous turn to get Treasure, only to have those Spirits replaced by new ones!

Vow of Torment: took me a second to parse that the point of this was further the deprecation of intimidate.

Promise of Tomorrow: More experiments in card advantage! I like the art and name, very hopeful and wholesome.

Ghen, Arcanum Weaver: the art for this looks more to me than anything, but whatever. Enchantments with ETB abilities are obviously nice, e.g. Act of Authority, Demonic Lore, and Sage's Reverie (no Induced Amnesia and Hatching Plans in the 99 tho, sorry). Spirit Loop-styled cards and enchantment tokens from e.g. Daxos the Returned can be used for sac fodder. Sagas can be recycled (you can loop Fall of the Thran if you really want to).

Skyler1776 on Making a Disney's Frozen theme …

3 years ago

Also thinking Induced Amnesia for when Anna’s memories are taken away.

Angel_Zero on Auratog Modern

3 years ago

have you considered Hatching Plans Ordeal of Thassa Induced Amnesia ? you'd be going into three colors, but they can provide some card advantage and fuel for auratog. Enigmatic Incarnation is probably too clunky, but i just may build that for the heck of it.

TriusMalarky on Force of negation/rage

3 years ago

Been thinking about this sort of strategy for a while. Here's what I've come up with:

First, Eternal Scourge. You'll want 12 copies of "cast from exile" creatures.

Second, Serum Powder. You effectively get Companion pre-nerf, but the creatures are slightly worse with the upside the you might start with 9, 10 or even 11 cards in hand. Might be worth mulliganing once or twice to try and get in some matchups.

Third, early game engines are key. While you probably could use Serum Visions, I really recommend that you use Relic of Progenitus and Pyxis of Pandemonium as turn one plays. Relic is good to control other people's GY, and Pyxis will effectively draw you a card every few turns.

Fourth, consider creature cost reduction effects. Marauding Raptor, is probably the best here, but any way to shave a mana or two off the cost is great. This is because your engine is likely based on having effectively immortal creatures while screwing with your opponent using GY hate and exile-based removal.

Fifth, you should be slpashing white. Your deck should be , because Rest in Peace, Path to Exile are great here. You might consider Perilous Vault as a sort of stored wrath effect. Declaration in Stone is actually solid here, as you can exile a couple of your Scourges and get Clues, effectively being a weird 2 mana Paradoxical Outcome. Of course, don't run too many mediocre removal spells. It doesn't help.

Other random tech that might be interesting:

  • Induced Amnesia, while only good when you have a lot of your creatures in hand, can act as a weird Divination.

  • Detention Sphere is fun with Pyxis. If you ever plan on cracking Pyxis for value, you should have Spheres. Of course, you probably don't want to crack Pyxis anyways because your opponent will get all the real value.

  • Some processor effects, like Processor Assault might be valuable here Especially if you have RIP out.

All in all, it's a weird gimmick that has the ability to randomly beat Dredge while generating value in the form of 'you never gonna get rid of my creatures'. If you get enough cost reduction, you can be playing all of your creatures for only , , or or in the case of Scourge. Remember the cost reduction.

Also, Simian Spirit Guide for the theme. And it also helps you power out some of your cost reductions and engine pieces, so it's good. And yes, FoNe is best here. FoRa? Meh, it's like a bad removal spell, which is okay, but not the greatest.

jonniBgood on OmniMill

4 years ago

Neat deck tech here for its time, Induced Amnesia is criminally underrated. Curious to know if there are any updates to this, especially for the Pioneer format that looks to be sticking around for a long while.

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