Igneous Pouncer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Igneous Pouncer

Creature — Elemental

Haste

Swampcycling {{2}}, mountaincycling {{2}} ({{2}}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

wallisface on BLIGHTNING ELESKENTAL / flamekin harbinger gf

2 years ago

I’m not convinced Igneous Pouncer. You’re never reviving it if you can just pick the Lightning Skelemental instead, because Skelemental is better than it in practically every way (more power, trample, forces discard). The Pouncer on the other hand, has its plans thwarted completely by a 0/1 plant.

ClockworkSwordfish on What are some ways to …

2 years ago

Three mana to bring a guy back is a little hefty, but if you're really looking for options you can run guys with Cycling (or Landcycling) to redirect your card advantage into something else. Deadshot Minotaur is a soft piece of removal and is easy to cycle at one hybrid mana. Undead Gladiator improves your card filtering by letting you trade other cards for him while you're at it. (Anger, anyone?) Igneous Pouncer and Valley Rannet let you grab shocklands or other nonbasics like Dryad Arbor or Witch's Cottage. Some critters tack an extra ability onto their being cycled, such as Jund Sojourners, Sanctuary Smasher and Void Beckoner - giving you a mana-intensive but reliable option each turn if you have nothing else to bring back.

Perhaps the best example is Krosan Tusker, who grabs you another card and a land when you cycle him, putting you up another card each time. Shefet Monitor requires even more mana but puts the land right into play untapped, giving you a reliable way to ramp and draw cards during a standstill.

zapyourtumor on Spiteburn Awakener (Modern Budget Burn Combo)

2 years ago

About the manabase:

1) The deck is aggressive and low to the ground so you want to curve out well and use the maximum amount of mana you can - this means that the budget taplands Bloodfell Caves should definitely be taken out.

2) You have very restrictive mana costs, specifically in Lightning Skelemental , so you definitely need to run a decent number of dual lands.

Because of these two reasons, I think you definitely need to add more dual lands (at least 8) even if you need to double the budget just because the deck suffers so much with the current manabase (because fucking WotC decided that lands were going to be the priciest thing to keep any deck running smoothly). The Dragonskull Summit s in the maybeboard should definitely be included. Smoldering Marsh would be good if you only ran 8 nonbasics, but if you decide to add more then I wouldn't put it in. Same with the Blightstep Pathway  Flips, although they aren't as good as the summits for their cost. Foreboding Ruins is another option for less expensive duals, although for some reason the BR SOI lands are more expensive than the other ones.

You could probably also cut down a little on lands to 18-20, since you have Igneous Pouncer to help tutor your lands and mana fix.

Darth_Savage on Modern Discard v2

6 years ago

Hi marypopins,

Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.

Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.

I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.

Finally here are a few other cards for your consideration; Rakdos Augermage, Neheb, the Worthy, Kolaghan's Command, Jagged Poppet and Igneous Pouncer.

I hope I've given you some ideas, enjoy brewing your deck.

nuperokaso on Living End Highlander (100 Card Singleton)

6 years ago

Now that Amonkhet with its new cycling cards was released, this deck can be significantly improved. I have tested your decklist as it was, and then made following changes:

  1. Obviously add new cycling creatures, such as Archfiend of Ifnir or Greater Sandwurm.
  2. Removals like Murder or Ichor Slick in this deck are bad, because they add creatures into your opponent's graveyard, which makes your Living End worse. You need to focus on removal which disables the creature on the battlefield, puts it into library or exiles it, such as Chaos Warp or Song of the Dryads.
  3. Turns out that this deck has much better manabase than it seems - mainly because of all the land-cycling creatures (Igneous Pouncer), which can search for dual lands such as Cinder Glade. Thus it is easily possible to play four colors. Adding blue will improve your changes of going off with additional cascade card Shardless Agent and tutors like Bring to Light.
  4. Replace Flayer of the Hatebound with Ogre Battledriver. As previous comment says, Flayer of the Hatebound doesn't work with Living End. So instead of damage, you'll have haste.
  5. Replace All Hallow's Eve with Twilight's Call - it's $100 cheaper.
  6. Add Emrakul, the Promised End as a backup plan - turns out that the deck has a lot of tutors, never misses a land-drop thanks to all that cycling, and has many card types in the graveyard. Emrakul is enough to win all alone.

simplebricks on Pauper Reanimator

6 years ago

Oh, and there is also Lightning Axe, Twisted Abomination, Igneous Pouncer, Desert Cerodon, Faultgrinder for Tron (sideboard teck due to prohivitive cost mostly).

Link to my Golgari recursiveand resilience list and the Dimir renimator list

itsdip30 on Trinisphere and cycling

7 years ago

Title explains all, if Trinisphere is on the battlefield, and I try to cycle with say Igneous Pouncer, will I pay 2 Mana to cycle or three. Consequently if let's say Defense Grid is on the battlefield, will that affect cycling as well, or no?

Red_X on Underground Zoo ($10 Budget Format)

8 years ago

I'm not a big fan of Igneous Pouncer. It was never something I wanted to cast, and if I cycled it is was because I had extra mana, so I didn't need the extra land. I'd test a couple copies of Fling, because with the ETB burn you've got in here the damage could easily add up.

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