Hornet Sting

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hornet Sting

Instant

Hornet Sting deals 1 damage to target creature or player.

Flavuss on glissaboyzz

1 year ago

Madhava Yes i think I need to play around it to see how it works. By the way i have liquimetal torquees just in case . If i try that the artifact removal is redundant I'll try to swap tel jilad justice with the torquees. For the bigger beaters I was thinking to add something in the side , like Stonecoil Serpent maybe? Or do you think I have to put something in the maindeck? I was trying to build the deck with the idea of making the 4 drops the keys cards (Glissa, splinter and now karn) while mantaining the majority of the cards under the 3 mana cost mark. what do you think about Elvish Scrapper and Viridian Zealot ? And to play direct Land removal/ land fetch like [mwonvuli acid-moss] dont you think rethink the llanowar/mystic presence for more basic lands in main and room for another 3/4 cards? I had Hornet Sting for removal in side. I'll try the Blast Zone too

KorandAngels on The Actual Weirdest Cards

3 years ago

What's so weird about Hornet Sting apart from how bad it is?

TriusMalarky on What is the Greatest Number …

3 years ago

I have copied yes spells. I think I might be able to set up a combo that lets you cast every spell in your deck for all eternity.

Epic Experiment for something like X = 30+, have Mnemonic Nexus, and a handful of Reverberate effects. Include Hornet Sting and Life Burst to circumvent the forced loop limits, and you can cast every spell in your deck forever.

antacidbrn on Mono Green Removal options in …

4 years ago

So far, Savage Swipe seems like the best of the bunch in a creature based deck. But, being Sorcery speed limits choices a bit.

Hornet Sting and Gut Shot seem underwhelming. Not sure there is a place for them in the deck when they cannot even kill Goblin Guide.

I think Dismember is rising in my notes because of the lifegain spells I am adding, but still feeling sad that I need to pay 4 life for it. It does hit Eldrazi though.

Flooremoji on Mono Green Removal options in …

4 years ago

Beast Within, Garruk Relentless  Flip, maybe Savage Swipe???

Other great 1 cmc options inclue Hornet Sting and Gut Shot.

Not exactly the best of the bunch :/

Caerwyn on TwoKinds + MTG = This

4 years ago

I'm not sure what you are referencing, so I am just going to evaluate this from the Magic perspective.

Ability one and ability two have the same problem--they don't fit in Green's slice of the colour pie (they're both Red abilities).

Green only deals damage directly to a creature in one of three ways: (1) Direct damage to creatures with flying ; (2) Fighting ; (3) One-sided fighting .

Green does not deal combat damage to players or planeswalkers, making the second ability even more problematic than the first.

(As an aside, there are some exceptions-- Bee Sting , Hornet Sting , Thorn Thallid , Unyaro Bee Sting , Unyaro Bees --but these are all older cards and Mark Rosewater has said on multiple occasions those cards are colour pie brakes).

There is nothing technically wrong with the last ability, but, from an application stance, Emblems are thus far only found on Planeswalkers. There's nothing in the rules that would prohibit a creature making an emblem, but it's still a bit of an oddity.

hungry000 on Familiar Ground

5 years ago

Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is Commune with the Gods since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping Manamorphose or Umbral Mantle in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like Hornet Sting as a win condition in case creatures can't get through or Lab Man is in your graveyard or something. Dimir Guildmage is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.

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