Hazezon Tamar
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hazezon Tamar

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

Recommendations View more recommendations

Epicurus on Card creation challenge

1 year ago

Hazezon Tamar, Magus of the Wastes

Legendary Planeswalker - Hazezon

+3 Return up to 2 target lands from any graveyard to the battlefield under your control. They become Deserts in addition to their other types.

-4 Create a 1/1 white, red and green Sand Warrior creature token for each land you control. Create an additional of these tokens for each Desert you control.

-8 Creatures you control gain Menace and Trample and get +1/+0 for each land you control until end of turn. Sand Creatures you control get an additional +1/+0 for each Desert you control. Creatures you don't control get -1/-0 until end of turn for each Desert you control.

7


Wildcard.

wrightri on I Don't Like Sand...

1 year ago

I initially considered Turntimber Sower and Scapeshift but ultimately decided that I wanted to focus more on the populate side of the deck over the commander specific synergies.

Many of the deserts sacrifice themselves, albeit at a non-free cost, so I'm not really looking to go hard into the sacrifice outlets.

I found myself wanting to populate token copies of real creatures and the chonkers (Karnstructs, Wrenn's treefolk and Voice's elemental), not just the incidental 1/1s, so the lands from graveyard ended up becoming ancillary instead of the focus.

This deck came about more because of the fact that I like Hazezon the character more than what his new card can do. Hazezon Tamar was one of my first commander decks, so I was happy to see him get something new, even if desert tribal isn't all that exciting.

Thank you though for taking the time to offer possible improvements for anyone who would might want to build something similar to this but with a more focused strategy.

Idoneity on Kura, the Boundless Sky [Lands]

2 years ago

Lands is always a magnificent archetype, and it is one to which I may offer some insights.

The second deck I have ever constructed, remaining my favourite to this day is Hazezon Tamar lands matter. After six years of tinkering, I can say with confidence that I know the strategy quite well.

As for The Boundless Sky, she opens up some splendid possibilities.

Given Green's affinity for finding specific lands, you have the ability to run combos with specific cards and lands.

Let us begin with the creative cards.

Lifeline looks to be terrifying with Kura, for she will return to play at end of turn if she dies. If you have a sacrifice effect at instant speed, or even just an untapped High Market, this can make a monstrosity whenever it pleases.

One of the best cards in my deck is Finale of Promise. It finds powerful pieces such as Dark Depths and Thespian's Stage, or Field of the Dead and Gaea's Cradle. Fun!

Due to Field of the Dead, you should split your basic to be both snow and nonsnow. This will offer more names for the idoneous progenitor of zombies.

For generic inclusions I enjoy, Petrified Field returns strong utility sources, Ulvenwald Hydra is a large behemoth which works with Life's Legacy effects whilst tutoring out a Gaea's Cradle.

For ramp, Nature's Lore, Three Visits, Rampant Growth, Cultivate, Kodama's Reach, Sakura-Tribe Elder, and Skyshroud Claim are some of the best cards of acceleration in the format, thereat being on-theme as averse to Basalt Monolith.

As much as it may not seem, interaction is rather important. Beast Within hits everything and Primal Command is lovely utility. Scavenger Grounds is a helpful piece of hate to find in dire circumstances.

Bounce lands can make for disturbing lines of play, such as tutoring with Crop Rotation for a Boros Garrison, thereupon returning a Gaea's Cradle to hand, playing it and tapping it for even more mana. For your strategy, I recommend Guildless Commons.

Thence is all I have time to type, but Kura looks a scourge in the command zone.

If you care to peer upon my own masterpiece in the lands archetype, you may find it here:

The Lands Restored

May all of fortune betide!

libraryjoy on What strange old commanders do …

2 years ago

I would love to build Hazezon Tamar, but would definitely have to proxy him.

enpc on The Pragmatist's Pet

2 years ago

For a very long time, I ran Damia, Sage of Stone as my primary commander and even resisted switching to Tasigur, the Golden Fang . With the release of Thrasios, Triton Hero and Tymna the Weaver there was enough incentive to change over, but it was still a hard choice.

As for the examples you've given though, I still feel like there's a bit of a disconnect between your existing commanders and the new example commanders. Sure, Zacama, Primal Calamity is naya an interacts with lands, but it's still a very different deck than Hazezon Tamar .

Just like how using Chainer, Dementia Master is about being able to abuse reanimation (which may or may not be abusing discard ETB effects). So while the deck may have a heavy discard theme (which on quick inspection looks like it does) however a lot of the card choices in the deck would still look different with someone like Tegrid, God of Fright leading it.

I also think that there are two distinct questions here:

1) When do players feel it's the right time to replace cards in the 99, and;

2) When do players feel it's the right time to replace their commander

I feel like question 2 is a lot more difficult of a question, as geenrall you're not just swapping a pet card in/out - you're effectively restructuring the deck at this point (even if you are keeping the theme the same).

Idoneity on The Pragmatist's Pet

2 years ago

As more cards are added to the game of Magic, each bearing the modern design philosophy that urge them to be relevant in near to all formats, there comes the time for a player to edit their decks.

I shall confess that I primarily dwell in the realm of Commander, but this is an argument that can be made for all methods of casting spellls. (Mostly Commander)

Within each set is a card that is fated to find a home in a specific archetype, yet this entails that another piece of the machine is removed. I have a mono-black discard deck built around Chainer , but they have since printed Tinybones , Tergrid  Flip, and Tourach . Each of these are more potent in the command zone, but Chainer is closer to my twisted heart and nocent at shackling my foes.

I have a Naya-lands list around Hazezon Tamar , but they have put forth into the world, Zacama and Obuun , but Hazezon offers nostalgia and tokens.

This especially pertains to the list below the commander, such as Murderous Rider over Hero's Downfall , Fierce Guardianship over Counterspell , Usher of the Fallen over Savannah Lions , and the list goes on for eternity. I enjoy adding asinine old artifacts to lists (see: Temporal Aperture and Phyrexian Portal ), yet felt as if I had no choice but to cut Moonring Mirror for Sevylun .

My query of this thread is when do players feel obliged to cut cards from lists despite any strong emotions towards maintaining their inclusion? When can the poignant piece of cardboard at last meet anguish? When does power eclipse pet?

Note: This is not a question of whether it is correct or not to snuff the asinine spell. Optimization is a separate topic than what is meant to be discussed here.

AceVonDuck on Card creation challenge

3 years ago

Woopsie. Got ninja'd. Posting for the previous challenge. Original card: Hazezon Tamar


Hazezon the Sand-Cloaked
Legendary Creature - Human Warrior

Desertwalk

Sand Warriors you control have Desertwalk.

As ~ enters the battlefield or is turned face up, create X 1/1 Sand Warrior creature tokens that are red, green, and white, where X is the number of lands you control at that time.

When ~ leaves the battlefield or is turned face down, exile all Sand Warriors.

Morph

3/4


Fun card to make. Playable / balanced though? shrug
May be a fun commander to build around. I'm running on three hours of sleep in the past two days, so you tell me, heh.

Balaam__ on Opinion on best Collection Purchase

3 years ago

Depends what you mean by “value”. Monetarily speaking, I’d of course agree with the above comments. Value as far as playability would depend on the format/playgroup and build, but I imagine 9 times out of 10 Mana Drain would see play over Hazezon Tamar . The latter’s artwork is killer, regardless. God I miss the older art direction for the cards...

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