Ghitu Journeymage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghitu Journeymage

Creature — Human Wizard

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

StygianDusk on Smart People with Pointy Hats (Wizard Tribal)

4 months ago

Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:

1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.

2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.

3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.

4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.

5) Soul-Scar Mage is a bit pricier but would be a nice one drop.

6) Naru Meha, Master Wizard and Docent of Perfection  Flip are also good lords to consider.

7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!

Cmi1103 on [Primer] Casting the Mythal

11 months ago

Hey there! What are your thoughts on cards such as Sundial of the Infinite and Teferi's Veil. Both allow you to keep your tokens made by Inalla. Also curious if you've ever thought about including cards like Anathemancer and Ghitu Journeymage. While they don't do much on their own I love trying to go as wide as possible with them through Inalla and other's such as Naban, Dean of Iteration which you already run, and Flameshadow Conjuring, or Mirror March. Interested to see your thoughts on both of these types of cards mentioned.

Frostfrenzy on The hottest dance

3 years ago

3 mana suggestions would be Goblin Chainwhirler , Priest of Urabrask , Ghitu Journeymage and Storm Caller , Kessig Malcontents (if you run a decent more amount of humans next to your commander)

captainamerica on $50 Budget Inalla wizards

4 years ago

Ditch Dramatic Reversal , it's just taking up a slot. Ghitu Journeymage and Dire Fleet Ravager are not the best choices for this deck. Try swapping these with the combo of Archaeomancer , Peregrine Drake , and Ghostly Flicker , as it allows you to make infinite 2/2s with haste out of infinite mana.

Also, change the format to EDH Please

Desertrose92 on I Talk to the Wind

4 years ago

Several of your combo pieces do not synergie well with Adeliz, the Cinder Wind 's ability. E.g. Ghitu Journeymage is almost only useful during the combo. Outside of it they are not evasive enough to get past opponents' creatures to reliably make use of the commander's +1/+1s. Wizards such as Neurok Invisimancer or Thalakos Seer can make the +1/+1s count every turn, and are instagibs once you are comboing off.

Also, why no Stonybrook Banneret ? It fits both perfectly in a wizard tribe deck and synergies with the commander's abilities due to Islandwalk well.

Drowner Initiate and Ghitu Journeymage are two more cards I would cut. Instead I would add Merchant of Secrets , it's much more useful during regular play and almost as useful during the combo.

Two other cards that fit well within this deck are Compulsive Research and Deep Analysis . Once you are comboing with two Archaeomancer / Izzet Chronarch / Salvager of Secrets / Scrivener you can mill your opponents with those two cards.

Relic of Progenitus can shot yourself in the foot if you are exiling a card you still need from your own graveyard. An possible alternative is Tormod's Crypt .

V1NDHL3R on Izzet wizards or izzet not

5 years ago

+1 for amazing name. Maybe try +4 Shock , +4 Aven Wind Mage -2 Ghitu Journeymage -2 Goblin Electromancer (because not too many spells that benefit) -2 Naban, Dean of Iteration (because isn't utilized too much) and -2 Naru Meha, Master Wizard (because high cost and little benefit). Seems like a fun deck, have a great day!

Poaralion on Wizard's Assault: Red/Blue Aggro

5 years ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

stensiagamekeeper on Red Black Burn deck help

5 years ago

I've whipped out the calculator and here's some information you might find useful. While in your current configuration you are roughly 72% to have 3 lands by turn 3 on the draw you are only 53% to have 3 red sources. You also will only have an 80% chance to have black mana on turn 3 (around the same chance that out of the first three lands you draw in a game at least one will be black). In conclusion Goblin Chainwhirler and your black cards are roughly 20% less castable than any other 3 drop.

Obviously taking the above into consideration Mono is more consistent, far less infuriating to pilot and probably better overall. That said, it is also incredibly boring;). As I see it your choices are drop the black cards for maindeck Experimental Frenzy/The Flame of Keld and Lava Coil or run a couple cinder barrens and possibly cut a chainwhirler or two. In addition I'd suggest dropping Ghitu Journeymage and a Dismissive Pyromancer for 2 more Sword-Point Diplomacy and a 3rd Risk Factor. Pointing burn upstairs is how the deck wins and these are usually essential to reaching 20 on time.

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