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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
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Canadian Highlander | Legal |
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Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fiery Hellhound
Creature — Elemental Dog
: Fiery Hellhound gets +1/+0 until end of turn.
Alcolitox on Mono Red Elemental
2 years ago
I'd go something amongst the lines of this, on a simpler Mono R version
Creature Base
- 4x Brighthearth Banneret
- 4x Fire Urchin
- 4x Kiln Fiend
- 4x Lavakin Brawler
- 4x Goblin Smuggler
- 4x Pyre Hound
Spells Base
- 4x Built to Smash
- 4x Brute Force
- 4x Titan's Strength
- 4x Infuriate
There's a cheeky combo you can throw in if you'd like as well with Brighthearth Banneret + Brighthearth Banneret + Grinning Ignus for infinite mana, and use Fiery Hellhound or Igneous Cur or Inner-Flame Igniter or any of those Pay : gains +x/+x
Ziusdra on Card creation challenge
4 years ago
Electro-Magnetic Aetherizer
Artifact - Equipment
Whenever equipped creature attacks, remove all counters from the defending player and you gain that many counters.
Equipped creature cannot be blocked or targeted by artifacts opponents control.
Equip
Pyre Hound, Fiery Hellhound, Underworld Rage-Hound, and Ashmouth Hound are good boys. Make another good puppo
Chuubii on
7 years ago
You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures
If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.
If you are open to non-allies:
ONE MANA: Town Gossipmonger Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate
TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman
THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)
For turn you can add something like Ethereal Guidance or Great Teacher's Decree.
----HERE ARE SOME COMMENTS ON YOUR CARDS----
- Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
- Chaplain's Blessing - even in control decks this is useless
- Outnumber - bad because it can't hit the player.
- Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
- Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
- Makindi Patrol - aggro decks want big damage.
- Valakut Invoker as an aggro deck, you will never have 8 mana.
- Smite the Monstrous - bad removal
- Zada, Hedron Grinder - you don't have enough things that target him.
This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at http://mtgtop8.com/format?f=ST - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.
ZeGinger on aggro (needs improvement)
8 years ago
Hum.If yer going for aggro, I would drop the CMC of the creatures you got down a notch.
I would start by dropping these. My reasoning?
They Will not be casted by the time you plan on ending the match. So instead, look for cards like Reckless Bushwhacker and Ember-Eye Wolf for starters.
Those will make your deck quite faster, along with other one drops like Village Messenger Flip now that I think about it.
Start there.
RunningPigeon on
8 years ago
Not sold on Vessel of Volatility and running a couple more creatures wouldn't hurt, even in standard pauper there's a lot of removal floating about Fiery Hellhound Ember-Eye Wolf Bellows Lizard are all firebreathing creatures in red, even Valakut Invoker works as a decent mana sink for late game; an 8 mana bolt is still a bolt.
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