Feast of Worms

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Feast of Worms

Sorcery — Arcane

Destroy target land. If that land was legendary, its controller sacrifices another land.

Epicurus on Klothys Hates Your Lands

3 years ago

jdwork I found a compromise!

I decided that dorks were not the way to go. However, I had, and still have, over 30 spells that kill land, and that's a few more than I need. So I enacted the following revisions:

Still don't know what I can do without to include Acidic Slime, but the creature removal part of it is certainly appealing. Maybe you or someone else has a suggestion for that.

Thanks again!

Epicurus on Klothys Hates Your Lands

3 years ago

jdwork Thank you for the comment!

Acidic Slime was the second to last card I cut from the deck to bring it down to 100. I absolutely want it in there, but I can't justify losing something else with a lower mana cost. Which leaves Feast of Worms, Frenzied Tilling, Volcanic Offering and Deus of Calamity as the only spells at 5 CMC, none of which I really want to trade out for the slime. Playtesting will decide if I'm wrong.

As for mana dorks, I also already had that thought, and your certainly in the right to mention them. By the same token, I've stared at this decklist forever, saying to myself "surely there's a way to fit a Sol Ring in here!" But I really haven't figured out how.

The deck is a slow, grinding victory sort of deck. It operates on resource denial, often at its own detriment. However, the land fetch and land recurrence keeps its own mana base alive, while the opponents have to keep rebuilding. And while it doesn't have an incredibly low curve, it also doesn't have any big-mana spells either.

So I'm torn. I feel like I have to have as much land destruction as is in there to do what it does. I don't know; which cards would you take out for dorks?

isaelis on Radha or die

7 years ago

Being that you want to do land hate here are some cheaper nasty land destruction cards that might interest you I don't know many green land hate cards so:

Orcish Settlers <-- would be really nasty with some ramp

Dwarven Miner

Seismic Spike

Implode

Icefall

Feast of Worms

Price of Glory sadly this is a little pricey for a budget deck

Decree of Annihilation

Dwarven Blastminer

Keldon Firebombers

Stoneshaker Shaman

Pyromancer's Goggles <-- if you decide to throw some targeting land hate spells

Jamesborg99 on Captain Sisay's Bathtub of Legends

8 years ago

Thank you for the extremely insightful post! With your advice, I believe I've been able to keep the same theme of the deck(essentially, no non-Legendary creatures) while adhering to your suggestions.

Regarding Feast of Worms and Honor-Worn Shaku though, I don't believe I'm able to cut them for a while. They certainly are correct cuts in a strictly competitive sense, they do have a hilarious effect on friends in my playgroup when they see them.

enpc on Captain Sisay's Bathtub of Legends

8 years ago

Looking at the list, and the comment about making the deck competitive, some thoughts:

It seems like you're going for a beatdown build, given the size / power of your creatures and the backup effetc you're running. The problem is, your list is a bit all-over-the-shop. You have some decent top end creatures, but then you're running cards which you eiterh need to draw into (not hte end of the world) or have minimal effect ever if you can tutor for them. For example:

  • Isamaru, Hound of Konda: this card is just bad in the build. A 2/2 creature is not really worth that much at all, early or late game. The fact that it's good value for mana doesn't justify running it as it doesn't do anything.

  • Masako the Humorless / Michiko Konda, Truth Seeker: for starters, you don't need this kind of redundancy on a defensive ability. Secondly, you should be the threat. If your oppoennt has bigger stuff that you, then you're already doing it wrong. And while it's nice to have some little combat tricks up your sleeve, 9 times out of 10, a Swords to Plowshares is just outright more effective in far more scenarios.

  • Yosei, the Morning Star: While I really love the card, I don't feel like it warrants a spot in the deck. You only have 1 sac outlet - High Market (which should be a Miren, the Moaning Well) which you can't tutor for and toher than that, he has t odie. So all of the exile removal gets around is ability. Other than that, he's a generic 5/5 flier. He's much better suited to a combo control deck.

  • Nylea, God of the Hunt: You need to trigger devotion on her to make her a creature, you already run Akroma's Memorial which is better for buffing and Odric, Master Tactician gives you even more redundancy already.

  • Rune-Tail, Kitsune Ascendant: Sure, the card is nice but slow. It also leans much more towards a defensive build, something you shouldn't care about anywhere near as much.

  • Karametra, God of Harvests: With an average CMC of 4+, Karametra is bad in your deck. You waste a tutor getting her, tap 5 mana just to play her and still haven't ramped. Then next turn you need to tutor up a creature you can actually play before you see any benefit whatsoever.

  • Brimaz, King of Oreskos: He feels super underwhelming here. He gives of the vibe of "I generally draw into him" and you don't really want that. Not to mention Heliod, God of the Sun can pump out bigger tokens much faster.

  • Yomiji, Who Bars the Way: I personally don't like this card. it's a 7 mana investment for a 4/4 creature, it helps your opponents and you have to play him proactively. It just seems like a waste of a turn. At least something liek Reya Dawnbringer is good in combat.

  • Wilt-Leaf Liege: You're not running tokens and you already have Tolsimir to do this for you. It just feels like a waste.

  • Time of Need: Just get an Eladamri's Call. It's better in almost every way.

  • Feast of Worms: You have a Strip Mine AND a Tectonic Edge AND a Ghost Quarter in the deck already. At least run Reap and Sow so that you can tutor for a land yourself.

  • Regrowth: At sorcery speed, just run an Eternal Witness. Unless Hushwing Gryff / Torpor Orb are staples in your meta, it is just better.

  • Day of Destiny: You have Elesh Norn and day only buffs legendaries. And on top of that, it's not a creature. Seems not good. Especially since you have a bunch of other anthems.

  • Helm of Kaldra / Shield of Kaldra / Sword of Kaldra: Way to slow and unless you have all 3, you need to have them equpped to do anything. 3 other legendary creatures would have at least attacked without having to pay additional investment.

  • Honor-Worn Shaku: If you're going to cull the deck of utility legendaries, then why would you still run this card? tapping down your creatures which you're supposed to be swinging with seems bad and counter intuitive.

  • Sword of the Animist: You're green. You can ramp better than this.

Some things you DO need:

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