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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Divide by Zero
Instant
Elsterooo on The pioneer GOYF - A selfmill deck
1 year ago
Hey. I'm happy I made a deck to enjoy. Let me know any suggestions depending on how it will go or what I should work on!
It depends on whether you intend to keep this deck a budget deck, so I'll suggestion budget sideboard cards.
Fading Hope (Scrying can ensure you mill a creature as well), Divide by Zero (Especially since it's a multi-purpose counter that provides value and you can discard a creature card if you don't learn), Soul-Guide Lantern (Graveyard hate nowadays), Bloodchief's Thirst, Perpetual Timepiece against GY hate directed towards you, Spell Pierce, Make Disappear (Lots of 1 power things to sacrifice) and Ertai's Scorn.
The deck has a slow start, so countering early game aggression or an opponent developing their strategy, basically.
Gidgetimer on My pre made deck needs …
1 year ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
6 lands
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
Ramp
Removal
Soulus101 on UW Fliers BO1 V1-4
2 years ago
Divide by Zero is another card that suits your style of play, and Welcoming Vampire generates a surprising amount of value in a deck like yours
Corrosive_Cat on
2 years ago
White is incredibly good for flicker abilities - cards like Ephemerate and Cloudshift for example. If you were feeling cheeky, you could splash for a couple of them over some of the less-efficient blue spells, and maybe could bung in an Approach of the Second Sun package with Divide by Zero or Narset's Reversal? Little wacky but fun, for sure.
Either way, Snapcaster Mage would probably make a fantastic addition here.
-TheContagion- on Hullbreaker Horror ability and timing …
2 years ago
I control Hullbreaker Horror. My opponent casts a creature spell, I cast Divide by Zero targeting their creature spell (triggering Hullbreaker's 'choose one' ability). In response to Divide By Zero they cast Infernal Grasp targeting my Hullbreaker. Can I then choose Hullbreaker's first mode to return Infernal Grasp to my opponents hand?
Had some confusion about the stack/timing/priority for this particular interaction and what exactly will happen. Thank you in advance.
amerika00 on Gyruda's Experiment
3 years ago
Fling Kazuul's Fury Flip to gurantee landing damage with the large creatures. Crash Through could also work for similar reasons, and as a good card to cycle. Prismari Command for ramp and filling the graveyard. Soul Sear against indestructible. Divide by Zero to bounce bastions and pick up a situational lesson. Thassa probably wouldn't hurt, same can be said for the God. I would try to add at least a few more creatures to guarantee getting value from Gyruda.
Neotrup on Divide By Zero vs. Extinction …
3 years ago
If a spell or ability is removed from the stack before it starts resolving, it does not resolve. Because Divide by Zero returns it to the owner's hand, they can cast it again later, or even immediately if they have enough mana.