Dismiss into Dream

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dismiss into Dream

Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Tsukimi on Hylda's Tap Recital

7 months ago

Came back to say I will be building a Hylda deck for my partner, and although it's really expensive CMCwise I am definitely considering Dismiss into Dream to have Hylda enter Murder Mode Supreme

wozislightning on Elsa but She Can't Let it Go

7 months ago

This deck looks quite fun! Icy Manipulator Is basically another crown in the deck if you desire more of that effect. Dismiss into Dream also seems like a fun way to turn your tap effects into "murder mode". Teferi, Who Slows the Sunset also seems quite versatile. Citadel Siege also might be nuts depending on what you're up against. Good luck & happy brewing!

FormOverFunction on Help with Faerie Deck

8 months ago

It might be kinda mean/ruthless but Dismiss into Dream would turn your goads into removal. Theme-wise it also fits well.

treeforcorvus on Melek, Spellcaster Extraordinaire

9 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

mlequesne on The (Un)Tappening (Reveka EDH)

1 year ago

I see you're running Dismiss into Dream, so you can run the one and only Tolaria (the errata lets you target at instant speed)

Love your deck friend! :)

carpecanum on Autostubbin' by Commander's Quarters

1 year ago

Sigil of Sleep is awesome on a "1 damage to each opponent" creature.

Cosmotronic Wave, Wojek Embermage, Dismiss into Dream

If you are causing damage out of combat Meishin, the Mind Cage won't hurt you and puts a lot of decks out of business.

carpecanum on Ghyrson Starn, Kelermorph [Gunslinger]

1 year ago

Dismiss into Dream kills indestructible however. I'd put it into more decks if I had more copies of it. Cowardice however, could be dropped. It a great chaos card but it hurts you, especially because you can't equip stuff.

I also thought about suggesting you cut Staff of Nin but I don't feel as comfortable suggesting cuts. I'm weird that way.

thefiresoflurve on Ghyrson Starn, Kelermorph [Gunslinger]

1 year ago

add Pyrohemia, bet you won't. :P

if you're needing stuff to cut: Staff of Nin seems kind of underwhelming - it basically does what Prodigal Pyromancer does, but with some really far too late card draw coming in. You already have plenty of creatures that can ping targets, you won't even miss it.

Dismiss into Dream is so expensive. If you're looking for 7 mana cost creature removal, may I suggest good ole Cyclonic Rift instead? Really does a lot more than Dismiss into Dream, even with the enchantment's synergy here.

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