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Deathbellow Raider
Creature — Minotaur Berserker
Deathbellow Raider attacks each turn if able.
2B: Regenerate Deathbellow Raider.
pegro on Deadly big bulls!
11 months ago
Thanks for the remark, I tried to fix it somewhat.
These minotaurs seem to have little to play turn 1, and all the necessary ones all cost 3.
I am thinking about adding Deathbellow Raider, but have no idea what to cut out.
seshiro_of_the_orochi on Minotaur Tribal
2 years ago
Looking at what you have here, it seems similar to the early stages of my minotaurs. It evolved into this: Yo' mama got banged by a bull!
What you really should consider adding are 2-drops. Deathbellow Raider and Bloodrage Brawler are incredible cards that really help to apply early pressure.
InfectedToe on Mogis and the Bois (BR Minotaur Tribal)
3 years ago
Hey Saccox, thanks for the suggestions. I had actually already considered Return from Extinction, but it's pretty difficult to slip in more sorceries/instants without causing a minotaur shortage as the deck stands, and it's somewhat conditional as you can usually do without one or two minotaurs unless your opponent is playing control. Thus, it could be a decent sideboard card but I prefer my current creature swaps. Changeling Outcast, though, I do like, and definitely prefer it to Deathbellow Raider, which I only really had as an additional 2-drop if needed, so that'll be a change on the sideboard.
Borkul on Modern Minotaurs
3 years ago
I would recommend Bloodrage Brawler instead of Deathbellow Raider, The discard might help get neheb's ability
Kjartan on Modern Midrange Mardu Minotaur
4 years ago
Fine then. I don't see a clear path to building what you're trying to achieve, but feel free trying.
Deathbellow Raider definitely shouldn't be part of it if you're slow-rolling.
quadmiller7 on My lil Minotaur
5 years ago
+1 Neheb, Dreadhorde Champion +2 Neheb, the Worthy total 4.97
Jagd_Tallgeese on
5 years ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
GoblinsBeatElves on Minotaur R/B Budget
5 years ago
Deathbellow Raider seems sort of lacking as a 2-drop. In my Minotaur list, I use Bloodrage Brawler instead. A 4/3 for 2 is pretty strong, and if you have Neheb, the Worthy out, discarding helps to work towards that ability. Also, I don’t know if you’re interested in using him or not, but Lord of Shatterskull Pass is a thing. I think cutting the one of Fanatic of Mogis could be benefitial, don’t have that many red symbols and another copy of a Lord of Ragemonger would be nice here. I like the idea of the deck. Nice job.
Also, if you want to take a look at my deck, here’s that: Budget Minotaur Aggro.
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