Deal Broker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deal Broker

Artifact Creature — Construct

Draft Deal Broker face up.

Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.

{T}: Draw a card, then discard a card.

EDH 2 / 0
Venser, Shaper Savant feature for EDH cube V1

Idoneity on Alesha, Who Smiles at Death Commander

3 years ago

Ah, I had long-tinkered with an Alesha list for quite the meiny of months, whereupon I have a fair number of suggestions for consideration in your ranks.

Meseems Callous Bloodmage is one of the best cards in the new set for inclusion, as it does three relevant things for any given circumstance. Choose wisely.

Any aristocrats list is incomplete when bereft of Skullclamp . Overplayed? Overrated? Too powerful? Is it too efficient? Perhaps you are tired of acknowledging its existence? Is this jest overlong all for the sake of an ensuing sentence? No, no, yes, maybe, and yes. (Just play it.)

Yawgmoth, Thran Physician is a particular powerhouse. He does everything. Maugre the cost of one life, he enables a draw engine and sacrifice outlet. So much for so little.

False Prophet is a most splendid wrath, for, ere his calamitous demise trigger, you may sacrifice your board and ravage all others.

Feldon of the Third Path , however sorrowful his tale, is quite the potent artificer. Bringing back many and wreaking havoc upon all is a brutal combination that can act as a backup version of the commander.

Rummaging effects are perhaps something of which I am too fond, yet here we are. Rummaging Goblin , Anje Falkenrath , Plargg, Dean of Chaos  Flip, Deal Broker , Smuggler's Copter , and Mad Prophet are all ones I would seek to add.

I much enjoy Painful Truths in any multi-coloured Black deck. Sign in Blood and Night's Whisper are equally enjoyable.

Retribution of the Meek is a splendid wrath, typically decimating the opponents' populous.

There are also the intrinsic staples that I may as well proffer by name: Blood Artist , Swords to Plowshares , Despark , Anguished Unmaking , Vindicate , Path to Exile , and Fellwar Stone .

Thus is all, dear folk. But, might all of your foes be met with a despairing shriek as Karmic Guide has her fun casting demise.

Lastly, the deck name could use a little work. Yes, it may be forthright, but, opt for something with flare. Let it be histrionic! Brutal! WONDERFUL!

Thence I leave.

Here is my own list, if you deign to care: Quondam Foes

X-Factor11105 on Lurid Revival

3 years ago

Hey! I'm happy to share suggestions, as I've thrown out a few ideas and tried to chat about insight so far. You may want to try and isolate cards you're willing to remove - that way you can still feel like the deck is yours, while being open to prospective ideas / outside perspective ya know?

I'll try to make suggestions with budget in mind!

Deal Broker > Azra Oddsmaker

  • Get the same effect with a higher upside and immediately get to discard a Dragon. Non-artifact so it's harder to remove. Mid and late-game card-drawing machine with an evasive Dragon.

Neheb, Dreadhorde Champion > Terramorphic Expanse

  • This Neheb is too slow and while the synergy is there, it's going to have trouble making a consistent impact. Even an ETB tapped fetch still keeps you getting the color mana you need while (statistically marginally) thinning your deck and cleaning your future draws.

Hollowhead Sliver > Evolving Wilds ,

Rummaging Goblin > Daretti, Scrap Savant ,

Mad Prophet > Chainer, Nightmare Adept

  • Overall, these edits reduce your cumulative curve, provide similar (if not more consistent) discard ability, and much higher ceilings for providing value. Evolving Wilds is your 2nd fetch, so you can keep improving the lands you're getting into play. Daretti lets you move through the deck quicker AND has artifact synergies if you choose to lean into that line of play. Chainer is a discard outlet and haste enabler the turn he comes down, so he's already got the same floor as Mad Prophet with the opportunity to be impactful if he stays on the board.

Ox of Agonas > Drownyard Temple

  • Since you've enjoyed leaning heavily into the discard aspect, Temple makes a lot of sense for you to have access to a mid or late-game land to ramp a bit. With all these expensive Dragons, I'm sure you've had a turn or two with plenty of un-used mana (I have!), so this gives you a way to maximize the discard AND set yourself up to keep having access to mana!

Purphoros, Bronze-Blooded > Myriad Landscape

  • The five-mana CMC for a less-efficient Sneak Attack just feels heavy in this build. Adding Landscape gives you another opportunity to pull lands out of your deck and keep having colors on the battlefield - I'm sure you've noticed but the double and triple-pips of the deck can be VERY challenging at times. Being able to get two Mountains (or your two Swamps) will hugely impact your ability to play relevant spells on time. As far as getting one more haste enabler, even with Chainer already in...

Dragon Tyrant > Dragonlord Kolaghan

  • Tyrant is a win-more and a payoff card. It's a fun ambition, but in a deck chock-full of power and crazy cool Dragons, we don't need this. Instead, big Kolaghan comes down much earlier AND hastes our entire squad.

Thundermaw Hellkite > Hellkite Courser

  • Courser enables shenanigans and fantastic temporary Commander fun. It's effect can be much more impactful than Thundermaw Hellkite's in the long-run, and essentially acts as another reanimation spell. Thundermaw's effect is pretty narrow, while Courser's lets us go into the graveyard for a more toolbox-like approach, depending on what we've been able to get into the graveyard so far.

Stormbreath Dragon > Gadrak, the Crown-Scourge

  • This might be a little bit of personal preference, and with how many ways this deck has to kill opponents' creatures on your turn, I think it provides a great ceiling while also acting as an early-game blocker. Mana that you can do anything with is so precious in this deck, and it happens to synergize nicely with the best addition to this deck in Kaldheim...

Lathliss, Dragon Queen > Goldspan Dragon

Zirilan of the Claw > Feldon of the Third Path

  • This is a different style of play, I'd just rather avoid exiling my Dragons or only getting a single use out of them...for a minimum of 8 mana and two turns. Feldon has more flexibility in coming down quicker and activating sooner. You're packing High Market and Phyrexian Tower here for sac outlets to get rid of the tokens (same as the Dragons from Zirilan realistically), but you're doing it much earlier in the game, or with mana to spare, with no downside of losing a Dragon for the rest of the game.

Hagra Mauling  Flip > Malakir Rebirth  Flip

  • Between all of the Dragon ETB damage and the removal suite available to Rakdos, you don't need more removal, I'm sure you've noticed this! Especially cost-inefficient removal. Having more reanimation effects, especially to act as a or flicker effect? There's WAY more flexibility here for how the Dragon reanimator wants to succeed. I agree that more removal is always good though! With that in mind...

Stolen Strategy > Kolaghan's Command

  • Play faster, and play with more flexibility. Command will give you options based on how the game's playing, and playing at instant-speed ensures you can be more interactive. Along that same line...

Tormenting Voice > Rakdos Charm

  • Flexibility in usage! More than likely this will get rid of a troublesome artifact, and wouldn't you know it that some of the best graveyard hate is on artifacts! The graveyard hosing can also be key and, again, playing at instant-speed gives you more opportunities to disrupt opponents. For a high-curve deck like this, that's really important!

Phyrexian Arena > Valakut Exploration

  • Let's help Rakdos players see that Arena isn't the powerhouse everyone thinks it is! Exploration does EVERYTHING we could need - especially in your build, which has a higher concentration of Dragons, there's a greater likelihood for you to fill your graveyard quicker! Please give this a shot and let me know what you think!

Fractured Powerstone > Exotic Orchard ,

Charcoal Diamond > Swamp ,

Fire Diamond > Swamp ,

Temple of Malice > Wayfarer's Bauble ,

Coldsteel Heart > Hedron Archive

Four of these cards ETB tapped and make you a turn slower, AND they're bad in the late-game since they have little utility. There's no snow synergy here to justify Coldsteel. Having more land ensures you'll hit your drops throughout the game. Wayfarer's lets you keep some ramp (I prefer Expedition Map, but one discussion at a time) while Archive has mana utility and lets you cash in when you have leftover mana. Smooth out your hands, get more consistent draws and turns, and have the ability to draw more cards.

Underworld Connections > Victimize

  • All of these Dragons in the yard are going to go to waste if you can't get them out onto the field! This is my favorite low-cost reanimator aside from the namesake - if you wanted to make a case for Stitch Together I wouldn't argue it. Being able to get two Dragons out, albeit tapped, ensures you can keep some board presence. It also lets you use up some of those Sneak Attack / token creations in an efficient way. I know losing some card draw feels a bit weird, and based on how the deck's built up, and from what you've described about your playstyle, it sounds like you may have an over-abundance of card-draw and not enough interaction. Hopefully this changes things!

Foreboding Ruins > Luxury Suite

Non-budget upgrade, and more likely to consistently come down untapped and provide the same color flexibility. If budget doesn't allow this edit, I'd say the non-budget move could be Path of Ancestry .

I do think you need to find room for one of the game-winning, mass-reanimators like Living Death or Patriarch's Bidding , or the new Kaldheim one, I'm blanking on the name. I'd take out Scourge of Kher Ridges for it to give yourself a win condition out of nowhere!

Hopefully these ideas help, or at least spark some further ideation for you to think about! If you want to chat about Bladewing in real-time over Discord or Reddit I'm on both sites as ThePillowman :)

F4D3 on I'm Walking on Sunshine

4 years ago

Thoughts on Deal Broker over smugglers?

ioniboi on Eldrampzi

4 years ago

multimedia Thanks so much for the suggestions. I really appreciate them.

I don't even argue that card draw and flexibility early wouldn't be a nice asset to have and some of the games i really could use some extra cards to get faster to Kozilek. The problem is just: the only times i got stuck on my way to 10 mana is when my board gets wiped midgame or someone removes a key piece and sets me back. There's been times where that took me out of the game completely.

But if my board does end up getting wiped, most of the times it would remove these tools as well. Not even mentioning how these cards need the synergy with each other. They all run danger of doing a lot of nothing by themselves. My personal experience was (and that might very well be local meta related) that my number one goal is to get to 10 mana, cast Kozilek and try to slowly get a stable grip on the game.

I've had Unwinding Clock and Basalt Monolith in a very early version of the deck and i cut them because i've had so many situations where they didn't do a whole lot.

Desolation Twin - i agree actually. I wish it was a little better. It usually ends up being a slow clunky play. I would cut it.

Pathrazer of Ulamog is quite nice here, because i got so much haste sources and Annihilator effects are my bread and butter.

Platinum Emperion is one of the nicest cards i've recently added to the deck. It single handedly saved my ass in so many games. (But again: might very well be my local meta)

Bane of Bala Ged a cheap annihilator-ish effect for mid game. I kinda love that one.

Wastes - I'm down to cut one.

Overall i really like the idea of making the deck more flexible and quick. Especially with the Deal Broker, Unwinding Clock and Shimmer Myr combination, but to be honest i would have to go back to an older version of the deck like Ashlen's Kozilek I Game Knights #24 (it was actually my jumping of point), which had much more artifact synergies like the Unwinding Clock in it.

The way it's set up right now i would describe as one of the dumbest, yet okay decks in EDH. Ramp and bam! So in a way your suggestions are basically too smart. ;)

multimedia on Eldrampzi

4 years ago

Hey, consider cutting a few of the less good high CMC cards for more support?

Deal Broker , ignore the bullshit draft text, it can be a repeatable source of draw and it's an artifact. Unwinding Clock is good in muliplayer Commander when playing many mana rocks to make mana on each of your opponents turns to pay for mana sinks or cast cards. Use it with Broker to draw into your deck. Unwinding untaps artifacts that don't normally untap such as Mana Vault . Basalt Monolith is another source of colorless mana that doesn't normally untap.

Shimmer Myr is a way to use mana from rocks on each of your opponents turns to cast artifacts. Shimmer is very good with Mystic Forge . Mind's Eye repeatable source of draw and Unwinding with rocks gives you mana to pay on each opponents turn.

Cards to consider cutting:

  • Desolation Twin
  • Pathrazer of Ulamog
  • Platinum Emperion
  • Bane of Bala Ged
  • 1x Wastes

Good luck with your deck.

Idoneity on 2-powerful

4 years ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

StopShot on cEDH in C19

4 years ago

I'm running a serious Mardu infinite-combo deck. I'm deciding not to run Dockside Extortionist with Cloudstone Curio and Reckless Fireweaver as a win condition. My reasoning is that I sometimes end up in 1-vs-1 games whether by lack of opponents or by swingy decks whittling it down to just me and another player. In this scenario the probability that my only opponent will have 4 or more artifacts and/or enchantments out just seems too inconsistent in order to pull this combo off reliably. I'm also running 5 other infinite combos, so I don't feel like I need another and my least favorite of the 5 still feels like a better option compared to this one.

I'm going to try out Pendant of Prosperity however. is absolutely horrible when it comes to getting effective card draw, but it does have access to good tutor spells. I'm going to run Pendant of Prosperity with Brand to make an effective card draw engine. Draw is important since I'm running a low tier combo deck. My combos aren't as fast as other combo decks, so I need to play a more reactive than proactive game which calls for sacrificing speed for inevitability. I'd still like to hear other people's opinions on this specific card synergy as I was on the fence for the longest time before deciding to give it a shot. Worst case scenario I give the Pendant to the player who is under-performing, or I cycle Brand if it becomes a dead card in hand.

Anje Falkenrath doesn't seem as impressive when in the 99 so long as Deal Broker exists, and I don't even run the Broker. I think Anje should have costed less mana to be worth considering for card filtering.

So far no other spoiled cards have tickled my fancy.

StopShot on MarDU you wanna die?!

4 years ago

There are some cards that are strictly better than the ones you are already running.

Run Spark Harvest over Bone Splinters

Run Costly Plunder over Altar's Reap

Run Deal Broker over Rummaging Goblin

Run Goblin Cratermaker over Reckless Reveler

Run Commander's Sphere over Rakdos Cluestone

Load more