Clay Champion

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Clay Champion

Artifact Creature — Construct

Clay Champion enters the battlefield with three +1/+1 counters on it for each spent to cast it.

When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each spent to cast Clay Champion, put a +1/+1 counter on each of them.

Squee_Spirit_Guide on Landfall Champions

1 year ago

Cool idea! I love landfall builds :) I have a couple of thoughts as you're continuing to build and test. I would consider adding in Search for Tomorrow. Being able to suspend it turn 1 is nice, and the land enetering untapped can be a huge boost. Sakura-Tribe Elder is also fantastic for landfall. It can chump block and be sacrificed before damage to get a land.

On the flashier side, Lotus Cobra could get out of hand with Khalni Heart Expedition and Harrow and help fuel your Clay Champions even more.

For the sideboard, I would run Courser of Kruphix over Grazing Gladehart. They have the same CMC, but Courser lets you play lands from the top of your library and is out of bolt range. The extra in its cost shouldn't be a problem because you're so heavily into green already. Also, take a look at Jaddi Offshoot as a one-drop life gain option.

I hope you find some of that useful! Good luck with the build!

legendofa on Brother's War Spoilers

1 year ago

I'm going to be a little voice of dissent here, but I'm not impressed by this set yet. The art treatments and pre-Modern borders are fun, and the meld cards are interesting and dynamic, but I haven't yet seen that "wow!" card that pulls me in. There's a few things I'd like to mess around with (Mishra, Tamer of Mak Fawa Stax?), but nothing I can't live without.

's card advantage is increasing, but I don't see anything too new. Loran of the Third Path has the parallel draw, Union of the Third Path essentially cantrips, and I see some scry and "look at the top ? cards" effects. So white's card advantage in increasing in frequency, if not variety.

I personally like cards that change depending on what mana you paid for them, so Bladecoil Serpent and Clay Champion will be fun to try out.

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