Chlorophant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chlorophant

Creature — Elemental

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.

Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

ViscountVonSausageRoll on Green Counter Gang

1 year ago

Since Managorger Hydra has been suggested I feel honorbound to also suggest his older cousin Forgotten Ancient. A little more expensive, but more shenanigan-able. For instance with Branching Evolution

And since Nykthos, Shrine to Nyx has been suggested, allow me to suggest Rushwood Elemental & Chlorophant to make the most of the devotion. Also Garruk Wildspeaker goes great with it, and well with Wild Growth.

Your profile says you're a newer player, so if you're looking for more budget friendly generic ramp options (Nykthos is kinda pricey) Nature's Lore is pretty hard to beat for pure early value, Migration Path is 4 mana, but it's never dead.

Oh, also maybe Bioshift

greyninja on Animar's Communistic Reign

6 years ago

Animar is my favorite! +1 from me

One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!

Purphoros, God of the Forge (which you have) and Impact Tremors take advantage of rapid fire creature casting. As does Soul of the Harvest and the like

I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc

You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics

Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.

Cheers!

Rzepkanut on Hail Unholy Hydra Poli

6 years ago

Nice list! Deck looks solid already. Got a few ideas for you.. Predator Ooze seems like an upgrade on Chlorophant. Maybe Curse of Predation and Strength of the Tajuru could find a place somewhere. Hero's Downfall too it's so versatile, its just great removal.

Happy gathering!!

MrPipedream on Reborn from the Elements

8 years ago

Chlorophant might play well here too.

Vortexflame on Tomb of the Tokens

8 years ago

Lanzo493, I see your point. I'll take out Chlorophant for Vastwood Hydra and Slitherhead for Hardened Scales. I think Brood Butcher would be nice removal, because with enough mana and enough tokens I could kill anything, but eventually it gets pretty expensive. I think I'll take it out, and maybe Rise of the Dark Realms as well, since I don't have that much removal and I don't plan on sacrificing my important creatures either.

Lanzo493 on Tomb of the Tokens

8 years ago

On top of what I've said earlier, your commander is very capable of getting big so Rogue's Passage would be very good.

Looking at your mana curve, I think you could go without some of your 5 cmc cards. Of them, Brood Butcher seems weak because he won't be able to kill many creatures with his ability, just your own. I also dislike Slitherhead and Chlorophant simply because they may fit the theme, but they don't help it forward. One big creature that can be chump blocked and a small creature with scavenge are not very strong.