Braids, Arisen Nightmare
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Recommendations View more recommendations

littlestavie on Imotekh

2 days ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

SteelSentry on Are Free Spells Becoming Too …

4 days ago

Edicts are incredibly powerful in their niche situations, but overall, a non-stipulation edict usually doesn't preform well outside control shells that just need more ways to kill things. Mono-B devotion used to be far and away the most popular deck in Pauper, which had maindeck copies of Chainer's Edict and more in the sideboard, which you'd think would make them more than prepared for strategies that go all in on one creature, but even Bogles and Mono-W Heroic had a good number of ways to just create trash to insulate themselves, either incidentally with auras like Cartouche of Solidarity or just keeping a hand with two Bogles in it on the draw. I play Lili in Standard right now and almost every time she goes -2, +1, dead, and the +1 isn't guaranteed. If you expand from creature to other types of permanents, there is just piles and piles of artifact trash on everyone's board in almost every format. I played Braids, Arisen Nightmare in commander and you may as well just not put any artifacts in the deck at all, it's a waste of a trigger to use them.

SteelSentry on Are Free Spells Becoming Too …

4 days ago

The nontoken clause is really only being used once or twice a set at the most, because edicts are, in general, the weakest form of removal. The strongest edict without that clause was Liliana of the Veil, and she was only in control or midrange shells that were designed to kill everything and strip the opponent of resources. These same sets have had Extract a Confession which is sorcery and requires evidence to be the stronger version, Zoyowa Lava-Tongue, Tithing Blade  Flip,Vraska's Fall, Voracious Fell Beast, Pyretic Prankster  Flip, and Braids, Arisen Nightmare.

If they absolutely have to make free spells, I'm glad they have a real cost so you can't Flare turn 1 off a Khalni Garden or get a free spell with any of the long list of Young Pyromancer effects.

DemonDragonJ on Waste Not

2 months ago

I have replaced Visara the Dreadful with Braids, Arisen Nightmare, which reduced the average converted mana cost of this deck from 3.81 to 3.76, because, as excellent as Visara was, she was too expensive, while Braids is a better fit for the theme of this deck.

Niko9 on Should I Replace Visara the …

2 months ago

Personally, I really like Visara for being such an awesome classic card, and I love the flavor text, but I think it's not the most reliable way to destroy creatures unless you can give her haste.

I think it's a good card, and absolutely the best gorgon they've ever printed, and great for flavor, but maybe not the best for power level. So, up to you how much that matters. The 3 black mana is a little tough, and having to choose between attacks and destroy for a six mana creature makes it a little awkward. I mean, I'd keep her, but that's just me : )

Some suggestions off the top of my head

Ink-Eyes, Servant of Oni You'll probably be getting a lot of attacks in with deathtouch creatures to hit ninjitsu

Firja's Retribution is kinda serra angel and destroy in one. Plus vigilance works very will with the tap ability, and can help some of your other random angels.

Elenda, the Dusk Rose can get very big as you destroy creatures

Dire Fleet Poisoner flash and deathtouch is pretty fun to play with, and worst case it's just another deathtouch creature

Braids, Arisen Nightmare is great for 3 mana, and you get an activation the same turn you play her. Can get so much value in commander.

Crow_Umbra on Terrenos de Don Windgrace [Retired]

4 months ago

Thanks for the suggestions UltimateRoxas40. I think I have a copy of Thespian's Stage around, but I'd need to pick up/proxy Dark Depths. I'm currently running Vesuva to help me double up those on those Field of the Dead triggers.

Braids, Arisen Nightmare is probably one of my favorite new cards of the past year. I played her for that exact reason in the Zimone and Dina deck that I converted into this one. I love the flexibility on what you can sac to her.

If you bring yours out of retirement, I'll be keeping an eye out for your updates. I'm excited to play this deck and have it become a part of my regular rotation, but I have this nagging feeling that there will be some new Jund legend in the Thunder Junction set that I'll want play instead lol.

UltimateRoxas40 on Terrenos de Don Windgrace [Retired]

4 months ago

Well, it's hard to go wrong with Dark Depths + Thespian's Stage. It's really easy to abuse that combo and make a 20/20 whenever you want haha. And Thespian's Stage + Field of the Dead to double up on token generation is also fun.

I like the inclusion of Braids, Arisen Nightmare. Land comes back to us easily, so either messing with our opponents mana base or drawing cards is a nice effect.

You're making me want to bring my Lord Windgrace out of retirement haha.

Crow_Umbra on Marchesa, the Black Rose + …

4 months ago

Although your question has been answered already, I would say Braids, Arisen Nightmare is worth the slot. I've played her in a couple of decks (Isshin and Zimone and Dina/soon-to-be Lord Windgrace). The flexibility on permanents that she can sacrifice is super useful, and I typically draw at least one card from her each turn she sticks around.

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