Biomantic Mastery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Biomantic Mastery

Sorcery

*( can be paid with either or .) *

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

king-saproling on HIPPO

4 years ago

Looks like you might've forgot to designate your commander, but no worries I know it's Phelddagrif haha. Phelddagrif is one of my faves, and I really dig that you're going for wins here rather than just group hug. I have a Super Hippo deck too if you wanna check it out.

You might like these cards: Nacatl War-Pride, Seedborn Muse, Beck / Call, Mantle of Leadership, Gideon, Champion of Justice, Dingus Staff, Clone Legion, Deploy to the Front, Nature's Revolt, Verity Circle, Dowsing Dagger  Flip, Biomantic Mastery

king-saproling on Super Hippo - MURDER MODE | Phelddagrif Primer

4 years ago

Changes made on 9/22/19:

OUT: - Selesnya Signet , - Simic Signet , - Azorius Signet , - 2x Island, - 2x Plains, - Razorverge Thicket , - Boundless Realms , - Mind's Eye

IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery

The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.

Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.

Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.

Hairysauce on

5 years ago

+1 Hangarback Walker -1 Biomantic Mastery with Prime Speaker Zegana giving me very good card draw for similar mana cost this is a fairly nice cut. Hangarback Walker being a potential mana sink late game or a pesky creature early game its a nice fit. I am also trying to get the spell count down and the creature count up.

drukqs358 on Ezuri make you swole AF

5 years ago

I'd recommend looking through list of staples in your colors. Stuff like Eternal Witness and Cyclonic Rift are always good. You definitely need better ramp and more card draw. Cards that fill that role and could suit your deck well are Rishkar, Peema Renegade, Cultivate, Mystic Remora, Blue Sun's Zenith, Beast Whisperer, and Soul of the Harvest. I would also recommend adding some more token generators, because small tokens synergize specially well with your commander: Chasm Skulker, Hornet Queen, Hangarback Walker, or, a personal favorite, Fable of Wolf and Owl. You should also consider adding more single target removal. Cards like Pongify or Rapid Hybridization are great for getting rid of big threats and for popping off your own cards like in case of them being exiled. There is no better feeling that responding to a Path to Exile targetting your Hangarback Walker with ten +1/+1 counters with your own Pongify. In case you have trouble wondering what to cut I'd recommend taking out the worst mana producers, Biomantic Mastery, Snakeform, Infiltration Lens, Augury Owl, Omenspeaker, Overrun, and Give / Take. Maybe even one to three lands given how low your curve is and how much card draw you can generate. I hope this helps.

Kogarashi on Does the game remember with …

5 years ago

"Last known information" is usually used in the following situations:

  1. An effect needs info about an object that has left its expected zone (Severed Strands needs LKI to know what the toughness of the creature you sacrified is)

  2. An effect would make an object deal damage after it left its expected zone (if Boros Reckoner is dealt lethal damage, it dies before its triggered ability resolves, so it needs LKI to know how much damage it took; similarly if it has lifelink, it also needs LKI to know how much life its controller should gain)

  3. An effect needs info about a player that has left the game (Biomantic Mastery uses the LKI of a player that has left the game to determine how many cards to draw, as long as the other target player is still a legal target)

  4. A spell or ability needs info about one of its illegal targets (Dead Ringers targets two nonblack creatures, but one is then made black through another spell or ability and becomes an illegal target; Dead Ringers uses LKI to compare the two creatures' colors for the still-legal target)

Source: http://mtgtutorials.tumblr.com/post/47658480762/mtg-tutorials-28-last-known-information

So if Ashiok's second ability was, for some reason, trying to check Ashiok's information, then LKI would be involved. The cards exiled with that instance of Ashiok, Nightmare Weaver are still where they're supposed to be (exiled with that instance of Ashiok), so the ability doesn't need to check LKI to resolve.

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