Arc Spitter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arc Spitter

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target creature that's blocking this."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Wabbajacke on Ohabi, Kiss My Arsenal

1 year ago

Sorry I was the bearer of bad news, otherwise Halvar would be very strong in her.

But the changes you've made look very good and should speed up your game a bit or make it more consistent.

I found two creature cards that might fit your theme: Thornweald Archer has deathtouch, which works great with Arc Spitter.

Stalking Leonin removal for heavy creatures.

And Kindred Summons could work in her, but the cmc is a little bit high.

As you mentioned turbo comdo decks are your problem, maybe Deafening Silence or Silence helps?

White has some annoying ways taxing there opponents or even prevent them from casting spells, which comes in handy against combo decks. Aura of Silence/Authority of the Consuls/Smothering Tithe

chivalruse on Ohabi, Kiss My Arsenal

1 year ago

They're not going to block your creature with an indestructible one if you have that combo assembled. Arc Spitter is really not a great card. But you seem to like it, so I won't push further.

chivalruse on Ohabi, Kiss My Arsenal

1 year ago

I don't understand all of the equipment choices, but Arc Spitter seems really bad. If you want to make your creatures hard to block, there are far better ways: Cliffhaven Kitesail and Maul of the Skyclaves are two cards that immediately come to mind.

Also if you're already doing tap/untap shenanigans, why not run the Pili-Pala + Careful Cultivation combo. You already have some infinite mana outlets like Walking Ballista.

I don't like Bane of Progress in this list when you have so many key pieces that you don't want to destroy. Better just playing Heliod's Intervention.

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