Ancestor's Chosen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ancestor's Chosen

Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

wallisface on Fate

1 year ago

Some thoughts:

  • You’re running a LOT of cards as 1-ofs and 2-ofs. This will also lead to consistency issues. A deck should usually have most of its cards as playsets (4-ofs). A good tip for newer deck builders is to pick 9 cards and run playsets of each of those, alongside 24 lands (to make a 60 card deck).

  • If you are planning for Happily Ever After to be your actual wincon, then you should really have a playset of it in the deck, and also more reliable ways to meet its requirements. At the moment your brew kindof feels more like a bunch of cards have been thrown together.

  • Your mana curve feels a bit off. You have almost nothing to do turn 1, meaning you’re often starting a full turn behind your opponent (a really bad place to be). Modern decks also typically don’t run more than 4 cards (1 playset) costing 4-mana, and run nothing above this cost - you’ve got a whopping 13 cards at 4-or-more mana, which is going to lead to some really slow/clumsy plays. I don't see how you're ever casting stuff like Ancestor's Chosen in a game. Going from the above example of picking 9 cards, those cards should have a mana curve something like 1,1,1,2,2,2,3,3,4.

  • You currently don’t really have many way to interact with your opponent - letting your opponent just “do what they want” is never a good idea, as it means you have no option but to lose if they’re faster than you. I’d recommend getting in some more cards that can mess-with your opponents stuff.

Raging_Squiggle on Does First Strike beat Deathtouch?

8 years ago

Something worth noting:

Outside of the First and Regular Combat Damage Steps, first strike is not applied whatsoever. If Ancestor's Chosen and Baleful Eidolon were made to fight each other, (perhaps from Pit Fight), they would both deal damage to each other equal to their power. First strike does not apply here, and the damage will be dealt simultaneously. Baleful Eidolon will die due to lethal damage, and Ancestor's Chosen will die due to lethal damage as well. (1 damage of deathtouch is considered lethal damage).

Raging_Squiggle on Does First Strike beat Deathtouch?

8 years ago

First off, it's good to know you don't attack a creature like in Yu-gi-oh, you attack a player or planeswalker, and a creature may be declared as a blocker.

When a creature with first strike is attacking, an extra combat damage step is created to accommodate said creature, called the First Combat Damage Step, followed by the turn's regular Combat Damage Step.

Creatures with first/double strike will deal their combat damage in the first combat damage step, while creatures without either or with double strike will deal their combat damage in the regular combat damage step.

Ancestor's Chosen will deal it's damage first in the First Combat Damage Step, before Baleful Eidolon ever gets a chance to deal combat damage in the regular combat damage step. In order for deathtouch to apply, the creature with it must deal damage, but in this case, that said creature will be dealt lethal damage and die before it gets the chance to. Your Ancestor's Chosen will survive to fight again.

StumpyIB on Does First Strike beat Deathtouch?

8 years ago

Example: Ancestor's Chosen is attacking Baleful Eidolon. Would Ancestor's chose kill Baleful Eidolon before deathtouch takes place, or does deathtouch apply even in this case.

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