Adventuring Gear

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

capwner on Land Drops

3 months ago

Maybe try building this in pauper? A lower powered format where many of these landfall cards are still legal! Adventuring Gear is a good one :)

legendofa on Loam Life (PLEASE HELP)

7 months ago

What's the specific win condition? I don't see a ton of removal or evasive creatures, and while there's good beef here, it's either mana-heavy or reliant on Adventuring Gear. Raven's Crime + recursion is solid control, so that would help.

jonjonhholt on Loam Life (PLEASE HELP)

8 months ago

Thank you so much for all the suggestions Ookafont! I love the Adventuring Gear idea especially since Evolving Wilds/Terramorphic Expanse can be cracked at instant speed. I definitely agree that Khalni Heart Expedition should be in the list but i am hoping to keep in B/G cause even though the support for the archetype isnt quite there yet im hoping in a few sets thisll start to look like a real list :)

Ookafont on Loam Life (PLEASE HELP)

8 months ago

So firstly. I like the graveyard land style, but I would recommend going more for a Landfall style deck. Usually that isn't B/G but there are some interesting opportunities. Firstly I would recommend Khalni Heart Expedition. very good for landfall. Also Adventuring Gear gives a lot of good heavy hitting power especially with multiple lands a turn. and its colorless which fits multicolor well. Also this is a bit more crazy but you have a lot of land searching with Terramorphic Expanse etc. so maybe a little bit of other colors? Red would be pretty good for Akoum Hellhound or Plated Geopede and Manamorphose. Also I'm not sure Crypt Rats is Ideal here without it being more of a black devotion deck. And I'm not fully sure what Generous Ent really does for you? maybe try Sporemound Also I think Reclaim the Wastes or even Explore over Yavimaya Elder simply out of mana value. I think the land graveyard game just doesn't have super strong support in pauper, but I am interested to see what you can do with it.

NTakamura on Good equipment finisher in jund

1 year ago

What are some good equipment finisher in jund? I want to make a voltron deck with the new card, Soul of Windgrace. It will have some equipment to power him up along with a land focus using fetch lands and land recursion. So far I have Blackblade Reforged, Adventuring Gear and Skyclave Pick-Axe

garrukhunter98 on all my homies hate mana

2 years ago

I don't think this works the way you think this does. Kurkesh, Onakke Ancient works only with activated abilities that aren't mana abilities, so the cards in this deck it actually works with are Alchemist's Vial , Buzzing Whack-a-Doodle , the equip activation of Adventuring Gear (though that would be useless, as it would only equip to one creature), Metalwork Colossus (though this is not an ability you would want to copy as it would fizzle since it would already be in your hand from the graveyard), and Arcbound Reclaimer which is a great ability to activate since it is basically free recursion.

I think you are confusing activated abilities and triggered abilities. You want abilities that have some sort of cost. Pentavus would be great for the deck.

DasButch on Das FandLall

3 years ago

Daveslab2022

Adventuring Gear turns the Tireless Tracker into a brute. As this deck produces a ton of Clue artifacts.

Vorrac Battlehorns is to allow lethal damage through against a wide board. If you have a better idea on how to get damage through, lemme know.

Prismatic Vista Does the same procs for landfall as Verdant Catacombs , though a few more sac lands couldn't hurt.

Thanks!!

Snips500 on [PDH] Tatyova Combo

3 years ago

shardstar- I think I can answer that question for Crash. I have a version of Tatyova as well but with more of a control focus rather than pure combo. But both decks win in the same way. Pretty much the goal is to creat infinite mana in one of two ways. The infamous drake combo which you surly know and then the lesser know Tidal Bore combo. The Tidal Bore combo needs the following: Tatyova, Benthic Druid, Mystic Sanctuary, Walking Atlas(or any creature with the same effect) and ofc Tidal Bore. Once infinite mana has been generated you want to draw your deck. There are many different options to do this but the end goal is the same. Draw into another Archaeomancer like creature or Mystic Sanctuary assuming you don't already have two. Next up is Ghostly Flicker if you don't already have it. Compulsive Research is the actually win-con here. With Ghostly Flicker and 2x Archaeomancer and infinite mana you are able to make everyone draw their decks and win!

I am not crash and therefor can not tell you exactly why they took out Displace but I assume it was to make space for something else. And taking it out was possible due to there being a second combo with Tidal Bore.

Adventuring Gear, while a valid and more of a fair way of winning it would only kill one opponent per turn, giving the other 2 at the table plenty of time to find a way to deal with your combo or just kill you instead.

Sorry Crash if I stole your thunder :)

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