Advanced Hoverguard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Advanced Hoverguard

Creature — Drone

Flying

(Blue): Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Joker4242 on Water One

4 years ago

As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher  Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.

Brazen Borrower is a favorite of mine. As is Augury Owl. Both can be played early on. The scry 3 ability is great if you can flicker or bounce the owl.

I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.

With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.

Cards I would recommend: Ghostly Flicker Archeomancer Cryptic Command Mystic Sanctuary Cackling Counterpart Peel from Reality

playing more Augury Owl and Blink of an Eye might be good as well.

I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.

Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.

Ziembski on Can we fix it? Well, Wizards can't... (Mairsil)

6 years ago

I've wanted to build Mairsil deck, but he has the game issue as Neheb, the Eternal and The Locust God. They are just too overpowered in my opinion to be at helm of deck. Too many interactions and infinite combos to enable.

But my suggestions are:

A MUST - Quicksilver Elemental - For you may target Mairsil himself and break the "one use per turn" part, he just becomes completly broken

Quicksilver Elemental + Gilded Lotus + Morphling/Torchling/Pili-Pala = infinite mana

Pili-Pala works with Thran Dynamo or any other 3 colorless mana rock.

Sage of Hours + Anthroplasm + 5 open mana = infinite turns

Mindslaver + equipped Nim Deathmantle + infinite mana = control every player

Advanced Hoverguard = Y use Lightning Greaves when You can get shroud for

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