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Format | Legality |
1v1 Commander | Legal |
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Quest Magic | Legal |
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Vanguard | Legal |
Vintage | Legal |
Renegade's Getaway
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
jamochawoke on
2 years ago
What an absolute horror of a deck!
Wondering why no Damnation or Damn though?
There's lots of ways to protect your commander from them too with Equipment or Black cards like Darksteel Plate, Azra Smokeshaper, Daring Fiendbonder, Gift of Doom, Oblivion's Hunger, Professor's Warning, Renegade's Getaway, Rush of Vitality, Unlikely Aid, and Without Weakness.
kamarupa on B/W Two Headed Giant
4 years ago
Cabal Coffers, Expedition Map, Buried Ruin, Renegade's Getaway - This last one is unique in that it allows you to target anyone's permanent, unlike stuff like Faith's Shield that only target your own. 3CMC isn't a great but it seems worth considering or including 1x
xhuggels on Could Black Have "Flickering" Effects?
5 years ago
strictly speaking no, however wizards have been printing weird stuff lately. Look at indestructible combat tricks for instance. for a long time Fated Return was the only card in black that did that, and because of that it was incredibly expensive, but look at the nature of the card, graveyard shenanigans and all, it is very black in the nature of how the card works. in kaladesh they printed 2 more, Rush of Vitality and Renegade's Getaway, the latter of the two actually feeling like it should be a white card. In amonket they printed another one, Without Weakness. Exile mechanics in general when it came to black were also targeted towards the graveyard, so something like Vraska's Contempt and all the similar cards that were printed during that time was also a very rare occurrence up till recently.
Im not saying what you OP asked would never ever happen, as i feel like the longer the game goes on the more initial color rules they have to break in order to print new cards. I am saying that it shouldnt ever happen, and if a cheap flicker effect gets printed in black, it would be because WOTC are getting sloppy/lazy with their card design.
Kogarashi on If I played card:Mycosynth Lattice …
5 years ago
Yes, you could give a planeswalker indestructible once it's a creature. There are also three cards that can give a planeswalker indestructible when it's not a creature (Aegis Angel, Boros Charm, and Renegade's Getaway), just for reference.
However this won't necessarily protect it. While it won't die due to taking lethal damage due to having indestructible as a creature, as long as "Planeswalker" is still one of its types, taking damage will also cause it to lose loyalty counters, and if it reaches zero loyalty, it will be put into the graveyard as a state-based action, even if it's indestructible, same as if a creature with indestructible is given -X/-X such that it's toughness becomes zero. You would need damage prevention to save your planeswalker.
ldsjm4 on Adaptive Alignment
6 years ago
Hey! daNoodalz thank you very much for looking this over. My main reason for not having a whole lot of protection for the alignment piece is that it comes with hexproof. I never really see any modern decks run mass enchantment removal, the only ones that come to mind are Oblivion Stone (which if that goes off I'm probably already dead) and maybe Austere Command. A lot of the removal I see mainboard are usually to deal with creatures, even things that spread into non-land permanents (abrupt decay and maelstrom pulse), require targets, which the alignment is protected from. Even sideboard people usually run mass anti-artifact rather than mass anti-enchantment. People do run wear/tear and such, but those need targets. Not to mention that the alignment gets sided out game 2 so those people that do run the mass anti-enchantments will just be having dead draws. I actually do like the Renegade's Getaway but I don't feel has the most synergy with the deck since most of my creatures I'm okay with dying and if someone is going to waste an anti-enchantment on my vessel then so be it.
Thank you once again for looking at this but I don't feel it needs to much protection since mass anti-enchantments aren't common in modern, if they do become common then the getaway and Heroic Intervention will definitely be looked at.
KINGofORESKOS on Adaptive Alignment
6 years ago
Really awesome deck! I can see how much time you put into his! Only one suggestion. Since the one on the battlefield is the most vulnerable, maybe add something like Renegade's Getaway or That Which Was Taken to save it if necessary. Since you only have 4, taking away 1 ruins everything.
Steve_MTG on Polyraptor/Forerunner Combo?
6 years ago
First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.
But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.
Cards that make at least one creature indestructible (in Standard):
Destined / Lead: would need black mana to cast
Heroic Intervention: one of the better iptions, I think, because it is an instant and green.
Renegade's Getaway, Rush of Vitality, Without Weakness: would also need black mana.
Sheltering Light: same as above, but with white mana.
Also, I'm missing the option to finish off your opponent the turn you'd go infinite.
Possible Options:
anything that gives your bunch of Polyraptor haste.
Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.
Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.
Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.
Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.
drohack on Count from 5
6 years ago
Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.
5 Countdown numbers (13)
- Archfiend of Ifnir
- Ember Swallower
- Everythingamajig A
- Goblin Tutor
- Nirkana Cutthroat
- Pharagax Giant
- Spark Fiend
- Strategy, Schmategy
- Stormcrag Elemental
- Undead Leotau
- Urza's Science Fair Project
- Wildfire Cerberus
- Zulaport Enforcer
4 Countdown numbers (13)
- Ashcloud Phoenix
- Brimstone Mage
- Conduit of Storms Flip
- Demonlord of Ashmouth
- Dusk Urchins
- Ensouled Scimitar
- Guul Draz Assassin
- Inhumaniac
- Kalitas, Traitor of Ghet
- Kolaghan, the Storm's Fury
- Koth of the Hammer
- Null Champion
- Slayer's Plate
1-3 Countdown numbers (6)
- Dragonmaster Outcast
- Ghost-Lit Stalker
- Screamreach Brawler
- Shadows of the Past
- Vaultbreaker
- Wolfhunter's Quiver
Recusion (6)
- Disturbed Burial
- Kurkesh, Onakke Ancient
- Lava Zombie
- Mizzix's Mastery
- Strionic Resonator
- Sunbird's Invocation
Protection (8)
- Champion's Helm
- Darksteel Plate
- Lightning Greaves
- Oblivion Stone
- Renegade's Getaway
- Silent Arbiter
- Swiftfoot Boots
- Without Weakness
Destruction (6)
Card draw (8)
- Arguel's Blood Fast Flip
- Bloodgift Demon
- Crystal Ball
- Erebos, God of the Dead
- Greed
- Reforge the Soul
- Sensei's Divining Top
- Tamiyo's Journal
Mana rocks (6)
Have (1) | reikitavi |
Want (0) |