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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Commander: Rule 0 | Legal |
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Vintage | Legal |
Blinkmoth Well
Land
: Add .
, : Tap target noncreature artifact.
Profet93 on Hangry Boi Needs a Snack
3 days ago
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =
Metalworker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Profet93 on Eldrazi 2.0
3 days ago
FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =
Metal worker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Scorched ruin + rings + Deserted Temple =
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.
Profet93 on Kozilek - cEDH
1 month ago
haki2022 +1
Voltaic + rings + Everflowing Chalice (4 counters) =
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver - Combo
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Foundry Inspector - Combo
Blinkmoth Urn = Ramp, add Blinkmoth Well to make this asymmetrical + politics (which also is synergy with winter orb)
Karn, Legacy Reforged - Ramp
Have you thought of swapping out Void Winnower for Emrakul, the Promised End? Given you're in colorless, it can be hard to interact with the board at times. Emmy is a powerhouse which can potential be cheaper to cast that Void, not to mention it's potentially high ceiling. To sweeten the pot, Gerrard's Hourglass Pendant is synergy with it and helpful on it's own given your potential for over-extending (assuming no flash enabler).
Phyrexia's Core > Treasure vault(?) - Core acts as a sac outlet to prevent artifact theft, exile and most importantly, remove The One Ring. Ironworks is the only other card that can remove it. Having another card (a land which can be tutored for) is an additional form of redundancy that you might find more useful than treasure vault if you meta is on the more competitive side.
Potential cuts....
- Blast Zone - Too slow, especially for potential higher powered or cEDH games.
- God-Pharaoh's Statue - Unless you ramp into it, it's not that impactful. Given you already have a lot of redundancy, this is your weakest card in the deck IMO. You could potentially swap it out for another control card such as Ward of Bones but you're better off lowering the avg cmc of the deck.
Very solid deck and low avg cmc, great job
Profet93 on Rumblin' Bumblin' Stumblin'
1 month ago
Blinkmoth Well - Synergy with blinkmoth urn + politics
Gerrard's Hourglass Pendant - To recover after a wipe.
Mystic Forge - "Draw"
Although not on theme, given the lack of draw, perhaps a Kozilek, the Great Distortion?
Profet93 on How to lose your friends (Kozilek Edition)
2 months ago
Junjun1216 +1
Blinkmoth Well - Synergy with blinkmoth well + interaction
High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.
Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.
Sanctum of Eternity > Zhalfrin Void - Synergy
What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?
Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.
Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.
How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.
I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.
This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.
Profet93 on Liberator of Cinnamon Rings
2 months ago
Sanctum of Ugin - Tutor
Eye of Ugin - Tutor + Ramp
Buried Ruin - Recursion
Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck
Basalt Monolith + forsaken monument =
Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck
Rings + voltaic key + Everflowing Chalice (4 counters) =
Metal worker + voltaic key + rings =
Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.
Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)
Karn, the Great Creator + lattice = Hard lock
To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.
Profet93 on Karn on the Cob
2 months ago
I agree with the above user, Rings of Brighthearth is a powerhouse that enables so many combos. Voltaic Key + Everflowing Chalice (4 counters) + rings = + Top to draw and cast your entire deck
Karn, the Great Creator - One sided Nullrod, helps you deal with opposing artifacts, recursion for important combo pieces and lock with Myconsith lattice.
Blinkmoth Well - Synergy with blinkmoth urn + politics
Basalt + Forsaken =
Gerrard's Hourglass Pendant - Recursion from the inevitable wipe. Also synergy with Emrakul, the Promised End
Profet93 on Talk to Me Like I'm Big and Colorless
3 months ago
I'm sorry I missed your reply. Regarding combos, it appears you already have plenty in the deck as well lol.
Blinkmoth Well - Goes with winter orb. If you're feeling for some light stax, Storage Matrix might work given all your artifacts.
Gerrard's Hourglass Pendant - Recur all your artifacts after a wipe and synergy with emrakrul
How has Orb of Dreams been working for you?
Mycosynth Lattice - Artifact synergy + hardlock with Karn
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