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Saturn999 on Mono Black Control/// Modern
13 minutes ago
emask thank you for the upvote and checking it out. I’ve been away from Magic for a while as well and always loved mono black. When I saw these cards I couldn’t believe that a deck wasn’t built around all of them. Then after building it I go online and see similar builds from the last year all over the place in different variations. I was way late to the party! Thanks again for looking take care!
hyalopterouslemur on Question about brackets
1 hour ago
Yeah, I only play Stax in the higher brackets. It just bugs me, like, I know those are higher-bracket cards, but they're not treated as such by the deck builder, yanno?
theNeroTurtle on Red One
2 hours ago
It’s the “free” format” these days at least. Regardless, it is fun. Playing with multiple people rather than 1v1 is cool. I have been playing since Tempest. A lot has changed since then. My only real complaint is the Universes Beyond stuff. I am not saying they don’t have “some” good cards, but it completely shatters the lore of MTG. We used to have things like the Dauthi. Now we have Jeff Goldblum and Rick from the Walking Dead. It’s just so stupid. Totally shattered the brand.
I could rant forever on that. I’m sorry. This comment is about your deck.
No Lightning Bolt?
I feel like lucking into the draw of your Urza lands would be better suited for real mana ramp. Cards like…
I would toss out more ideas, but we don't want to totally revamp it. Just smoothen it out.
theNeroTurtle on Heir of Carnage
2 hours ago
I was going to suggest Hatred, but it is already in the maybe board. Since you are running Vorpal Sword, great card, I would move Hatred up personally. Keep that one hit win theme going. A great land that would pair well with Hatred would be Minas Morgul, Dark Fortress. Creatures with a shadow counter can't be blocked. Downside, they can't block either. Something to think on when it comes to that land.
Murrow on Rad Mak Dredge
2 hours ago
capwner Haha yeah Dangerous Wager is a bit risky, but you're right it feels less risky than Cathartic Reunion at least more forgiving in a pinch. Also I totally forgot about the Mayhem mechanic thanks for bringing it to my attention!
wilsonthenarc on How does declaring X work?
4 hours ago
How does declaring X work, specifically with a Creature with X in the casting cost? Do I declare it, then apply “reducing” effects? Here is my example:
I have out a Hamza, Guardian of Arashin and 5 other creatures with +1/+1 counters. So Hamza will reduce creatures spells I cast by 1 for each creature (with +1/+1 counters); i.e. a reduce effect of 5 generic mana.
Then - I cast Farmer Cotton. I have 8 mana; I declare X is 11. Pay G, pay W, the X is 11, reduce by 5, so actually pay 6 on it. Tap out. I get 8 {1/1} halflings and 8 {Food} – Right? Pay 8 for 13.
NonetheWeisser on Pussy on F I R …
5 hours ago
Honestly agree to disagree on Madcap. It literally wins us games constantly and allows us to swing for massive damage turn 2.
Definitely like that sideboard option!
Fatty512 on Agrus Copy Spell (Need Help)
6 hours ago
The price of the deck is currently like 180$ and id like to keep it under 200. I am really just trying to make a deck to keep up with others I play with but still keep it casual. I just dont know if the number of cards I have are good, like protection, mana, number of engine pieces, things like that. TY <3
Quicksilver on The Rabbit Proof Fence can't …
8 hours ago
Sorry, I phrased that a little too black and white. It's fine enough that I can pull a Hare Apparent from my deck when I play one, the whiffing comes from a good card or two being forced onto the bottom of my library. I could play a Hare Apparent then suddenly end up with a good land or an Anointed Procession ending up at the bottom of the library. Sword of the Animist does at least allow for shuffling, so I can be lucky enough to end up with cards back near the top.
NV_1980 on Krav partner token/lifegain
11 hours ago
Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:
- Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
- Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
- Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
- Elbrus, the Binding Blade Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
- Emeria's Call Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
- Glasswing Grace Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
- Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
- Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
- The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.
So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.
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