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Said on Kros...

#1

Swagner240sx

For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:

:

Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.

:

Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.

:

Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

May 25, 2024 12:24 p.m.

Said on Be'Elz A'Boot...

#2

SephUsori

I used to run Warstorm Surge but really don't like the fact it costs 6 mana to cast. I know it combos well with Be'Lakor, the Dark Master, but it's too expensive and I'd much rather have the 3-drop Imprisoned in the Moon to completely shut down someone else's commander (until they can remove the enchantment). I love Wound Reflection also but, exactly like with Wound Reflection, the 6 mana needed to double up on damage/life loss is why I don't have it in the deck, either.

Thank you for the suggestion, and just know it's not missed on me, I've just played quite a few games where I had Wound Reflection in my hand and found it more of hindrance as opposed to an asset given every one in my pod plays 8+ power level decks.

May 16, 2024 8:03 p.m.

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