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Taii Wakeen, Perfect Shot

Commander / EDH* Burn RW (Boros)

Quazer


Maybeboard


A deck for Taii Wakeen, Perfect Shot when she is released.

I usually dont like Boros, but I have been trying to make a deck of every color pair. This is what made me very excited to see the flavor and play style of Taii Wakeen in the new set. The decks basic idea is to have lots of low damage ways to ping creatures and players. We can grow that low damage to kill many creatures (drawing cards in the process) or to deal devastating damage.

Ammo (Slug Rounds): These are ways to shoot a single/small number of targets for as cheap as possible. Like I just said these tend to be even cheaper then our board wide versions and if casting the ones that deal only a single damage, they tend to come with an additional upside like being able to be cast again.

Ammo (Buckshot): These are ways to shoot all opponents, all opponents creatures, or both. Very few of these hit our own creatures and yourself as we would also end up nuking our own commander and hp pool. This means if we can adjust the damage to perfectly kill multiple creatures we can draw many cards all at once off of Taii Wakeen, Perfect Shot's ability.

Ricochets: These are ways to farther increase our damage it. Many of these are simple damage multipliers like Fiery Emancipation but some of them are creatures like Phyrexian Vindicator. These work because Taii Wakeen, Perfect Shot's ability procs not only if we shoot Phyrexian Vindicator but also from the damage that it deals getting us effectively two procs of Taii Wakeen, Perfect Shot's ability on a single spell like Lava Dart. Additionally, if we cast Gideon's Sacrifice on our Phyrexian Vindicator out we can try to shoot our self with the damage just for it to get thrown back on Phyrexian Vindicator causing us to add Taii Wakeen, Perfect Shot's ability damage to the spell again, effectively giving us a single infinite damage shot.

Sidearms: These are things that trigger extra damage on actions that we will be doing anyway. casting spells, playing lands, drawing cards all getting us an extra ping of a single damage. This can really add up if we have our commanders ability active.

The other sections of Ramp, Protection, Card Advantage and Lands are all pretty self explanatory so not much to go into there.

This deck is still being worked on, im adding cutting and adding back a bunch at the moment, so please drop some recommendations if you got any.

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96% Casual

Competitive

Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

15 - 0 Rares

21 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.47
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