I wanted to build inalla without combo and take it a direction you don't usually see. Pairing wizards with Vampires zombies or demons all seemed like good options for conspiracy/nexus style multi-tribal, but I ended up going with goodstuff until I get the conspiracy engine dialed in.

Game plan: set up conspiracy/nexus effects to change the top of the curve bodies into wizards(mulldrifter and extortionist too!)

Maskwood nexus, conspiracy and arcane adaptation are more higher priority than xenograft which provides for etb only, doesn't count as casting wizards. Allies as backup tribe if we double up on this effect, very possible to delete someone with hagra diabolist or halimar Excavator after declaring wizards, declaring allies after that gets nasty.

Set up for as many triggers and body copies as possible and then cast big bodies, all of which have etb removal to clear the path or etb token dumping to go wide.

Sundial/obeka/teferi's veil lets you keep eminence/eot tokens.

Etb Card advantage to keep the ball rolling and help snowball when using extra tokens/trigger effects

transmute and wizardcycling because I find traditional fetch boring but the deck needs it.

Probably needs some draw power but id like to playtest first to determine cuts.

Definitely looking for feedback, much appreciated.

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Date added 8 months
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

25 - 0 Rares

19 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Bird 1/1 W, Copy Clone, Rat 1/1 B w/ Can't Block, Shapeshifter 2/2 U, Treasure, Zombie 2/2 B
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