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Drake

"You were built to prey upon those weaker than you. It is a simple life, and one that you were very good at. Unfortunately, I was built to perform more complex activities. Learning. Analysis. Understanding. And once I understand how something works—a spell, a system, a culture, the world—I must make it work better. How can I not? Yes, sometimes I wish I were just a predator." - Talrand

This budget spellslinger deck wants to use control and flying damage as a fair version of Talrand, Sky Summoner. Featuring:

  • 1 creature in the 99.
  • No tutors.
  • No combos.

Cultural Exchange and Polymorph can also speed up the game while you're making friends.

Budget: $200

  1. Ramp.
  2. Play Talrand, Sky Summoner as soon as you have a Counterspell and mana to protect him.
  3. Start playing instants and sorceries to create drakes.
  4. Keep mana up for Counterspells to protect your board state while the drakes take down opponent life totals.

Pro Tip: Play politics. Counter a spell from the opponent who is the greatest threat at the table. Offer to help another player with a timely AEtherize in exchange for something.

  1. Combat damage from flying 2/2 drakes or whatever you steal with Cultural Exchange.

If you want an alternative win condition: try out Sphinx-Bone Wand.

Counterspells are powerful and it can be unfun to have your signature spells canceled. But each color has ways to protect from counterspells.

By discouraging this style instead of including solutions, players are signing up for haymaker spells and battlecruiser games which is totally fine. But some players enjoy the interactivity of magic and want the challenge of having to outmaneuver their opponents.

All this said, counterspells + stax + infinite combos is extreme. So to balance the power level and keep winning chances fair to promote a fun game, no infinite combos or stax pieces are included in this deck.

  • You're looking for a budget control deck that is effective but not oppressive.
  • You want to play blue in it's purest form.
  • You like the challenge of having to protect your board and yourself only with instants and sorceries.
  • You enjoy playing your commander in every game.
  • You just want to pull off Polymorph into Jin-Gitaxias, Core Augur.

  • You like friends.

  • Highly interactive.
  • Resilient strategy built-in to the command zone.
  • Surprise value can steal games.
  • Fun replay value from the steal creatures subtheme.

  • 95% of games depend on commander's presence on the battlefield to win. You can add Shark Typhoon or Metallurgic Summonings if this is a deal breaker.
  • No permanent protection of commander and 100% reliance on spells creates some variable gameplay. Add Lightning Greaves, Swiftfoot Boots, and Alexi's Cloak if you want a different approach.
  • You cannot counter a spell from each opponent each turn, forever.

Lands and Ramp

This deck is mana hungry. 37 lands and 12 ramp spells support the 9+ turn games we are signing up for in a control deck. We need to be able to play Sphinx-Bone Wand AND have mana for a Counterspell in the same turn.

Polymorph

  1. Play Polymorph and target a drake.
  2. There is only one creature in the deck: Jin-Gitaxias, Core Augur so put it on the battlefield.
    For your hand is full and opponent hands are empty.

This is not a Polymorph deck. But in a spellslinger deck with no other creatures already, Polymorph is a perfect way for a some of our games to have a major advantage from an early Jin-Gitaxias, Core Augur. Just as with playing Talrand, I prefer to play Polymorph only if I have at least mana and a Counterspell to protect it.

If you like this interaction, the wise DreadKhan recommends running Proteus Staff and Sphinx of the Second Sun instead of Polymorph. That way if you activate Proteus Staff and it finds Sphinx of the Second Sun first, then the Sphinx's ability allows you to activate the staff again to find Jin-Gitaxias, Core Augur.

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94% Casual

Competitive

Revision 17 See all

(2 days ago)

-1 Complete the Circuit maybe
Top Ranked
  • Achieved #1 position overall 1 week ago
Date added 2 weeks
Last updated 2 days
Exclude colors WBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 0 Rares

15 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Bird 2/2 U, Copy Clone, Drake 2/2 U, Treasure
Folders Decks, Chaos
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