Amulet of Vigor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

DreadKhan on bungo

1 day ago

I'm not super familiar with Zombie decks (and have zero experience with Crime decks), but I think I can spot a few cards that you could probably cut for something better. Brain Pry seems like it'd be embarrassing to cast, I'd cut this unless you want actively bad cards (I keep them in some decks so I know when I'm drawing truly awful, but it's very suboptimal). Crippling Fear seems pretty small when there is Kindred Dominance and even Necromantic Selection, either of these is a much bigger, beefier effect. Diabolic Tutor is not a very good card IMHO, if you have access to large amounts of mana potentially (and you do from multiple sources) Diabolic Revelation is a much bigger, better effect, I like to run it with Emergence Zone. Gravestorm is a pretty uneven card if your Commander isn't out, I'd cut this for Phyrexian Arena, your Commander comes out late and resolving Arena on turn 3 feels amazing, if you miss 2 or 3 free cards you might not even be able to cast Gisa. I feel like I'd run Sadistic Hypnotist over Cabal Therapist, even at 5 mana the effect is so much stronger. I might be missing something with Hunted Bonebrute, it's not a Zombie, and Hunted Horror exists, offering a much stronger political play. I usually like Keen Duelist, but your MV might not be high enough to support this kind of effect, in general you should be regularly walloping your opponent with huge MV stuff to justify this. I guess if you throw in Kindred Dominance and/or Necromantic Selection Duelist gets a bit better, but your MV probably needs to be closer to 4 or this will just give free cards to opponents unless your Commander is out (and people are going to be wiping you a lot I suspect). Unless you throw an Urborg, Tomb of Yawgmoth in I don't know if Oblivion Sower is good enough, ymmv. If you already have it by all means keep it in, but I feel like Urza's Incubator is not a very good card in here? You have a lot of mana requirements, and your zombies aren't especially big overall, I'd switch this for Sceptre of Eternal Glory if possible.

This is a bit out in left field, but can you imagine if you have Zombie Trailblazer out with your Commander and an Amulet of Vigor? That's infinite, right? Not sure if you want infinites or not, just wanted to mention it (because it'd be a sweet combo because you'd still need Haste or your Altar of Dementia, so it'd still be a 'look out next turn!' thing at 3 cards).

Generally I'd say discard effects are a lot less powerful the less of them you use, but I get that you want to commit crimes in here, perhaps you could look into repeatable removal sources? Drana, Kalastria Bloodchief is a budget card that can commit a crime for BB, and if you have extra mana you can also pump Drana while killing off Blockers. You might also try out Transmogrifying Wand, this can commit 3 very useful crimes, 2/4 vanillas are about as useful as floppy carrots in Commander, especially compared to 3 of the best creatures on the board (which you can reanimate I guess, since it's a Destroy effect). There is always good old Royal Assassin, this is SO MUCH better than Urza's Glasses in practice, and it's only BB more to make a gigantic impact on the board.

Here's some stuff you might consider adding, Night's Whisper is a very good low-to-the-ground card draw effect, as is Sign in Blood, both can help you get your Commander out on time more consistently. Sign can even be used to finish off a vulnerable opponent in a pinch. You also might be curious about War Room and Bonders' Enclave, both are lands that can draw, very useful with Urborg, Tomb of Yawgmoth.

Sorry if I missed some synergies, I like the idea of this deck but am a bit agog at how much this Commander can do if properly supported, Ward seems like major overkill! Have fun out there!

seshiro_of_the_orochi on Lands Down, Fang Up

1 month ago

This has some serious overlap with my Archelos, Lagoon Mystic landfall deck. As you're already running Amulet of Vigor, maybe give Mr. Turtle a chance to shine?

wallisface on Jund Saga

1 month ago

Some thoughts:

m_tironi on Lumra

2 months ago

Woehrlebird, I delete decks often, so you should copy it if you are interested.

Ramp the is good with Lumra: Lotus Field Harrow Roiling Regrowth Springbloom Druid

Support for Lumra: Panharmonicon Amulet of Vigor

To help shuffle your graveyard back into your deck after you milled too much: Kozilek, Butcher of Truth Ulamog, the Infinite Gyre

The rest is optimized good stuff: landfall and cheating cards in with Apex Devastator, Ghalta, Stampede Tyrant and Last March of the Ents.

Also, Monogreen mass haste: Surrak and Goreclaw Concordant Crossroads

Rhadamanthus on Opposite Static Abilities

2 months ago

Your Archelos, Lagoon Mystic initially enters tapped because that's what your Orb of Dreams says will happen. Archelos' abilities can't affect how he enters the battlefield because they aren't specific to himself. Your opponent's Amulet of Vigor only triggers for their permanents and your Tiller Engine only triggers for your lands, so they don't have any impact on the result.

When Archelos is untapped, each player will get to choose whether their permanents enter tapped or untapped. An ability like "[something] enters the battlefield tapped/untapped" is a type of replacement effect. If multiple replacement effects are trying to modify how an event affects an object or player, then the affected object's controller (or owner if there is no controller) or the affected player chooses which one to apply. If there are still any replacement effects that would apply to the modified event, that player chooses another one and so on until there's nothing left to apply. This means if there are multiple effects saying "[something] enters the battlefield tapped/untapped" then whichever one the player chooses last in the process is the one that ends up happening.

thar_b_dragons on Opposite Static Abilities

2 months ago

I am on the play. My opponent dropped Amulet of Vigor on turn 1. I played Tiller Engine on turn 2, Orb of Dreams on turn 3, and then Archelos, Lagoon Mystic on turn 4. Should Archelos have entered tapped or untapped? When he is untapped, will permanents enter the battlefield tapped or untapped? Thanks.

azulryu on I'd Untap that

5 months ago

Love this deck. You gave me a couple of ideas for mine except I run Black instead of White. Ever considered adding the following?

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