This revolves around using your opponents best plays and cards against them, its alot of interaction, some control, and some of the most unfun things in magic.

There are several small strategies but overall synergy is pretty fun to play.

1)Take what you want

Noble Benefactor is a small blocker, only to entice players to search their deck, then flash in Opposition Agent, steal something that works for you, or take their best card.

Scheming Symmetry after Opposition Agent is out, pick two other players, search out their library and steal 2 more cards for B

Varragoth, Bloodsky Sire, swing with him, boast and flash OP or after its out.

Rather than waiting, you're forcing them to search and immediately take what you want.

2)Going Rogue

Several rogue creature types with great effects -Varragoth, Bloodsky Sire-- Gonti, Lord of Luxury-- True-Name Nemesis-- Brazen Borrower. Singularly good effects, but all great to lead in to Knowledge Exploitation's Prowl ability.

3)Creature rotation

Volrath's Shapeshifter, takes your top card of your library, and Skirge Familiar not only allows you to choose and discard a creature, but becomes a source of mana to combo off of. Perfect for surprise Opposition Agent, as Skirge doesn't have the only use as a sorcery restriction. And this is great for when your opponents destroy your creatures.

4)Regenerate anything Swarmyard in combination with Amoeboid Changeling allows you to regenerate any one creature, to protect Sakashima

5)Duplication is key

In a perfect world, where you have both commanders out, have one of your 3 big threats --Consuming Aberration-- Wrexial, the Risen Deep-- Sire of Stagnation-- cast Duplicant, take out one of your big three with imprint, then enchant Duplicant with Infinte Reflection, ultimate Tevesh Szat to take all of the commanders, then they turn into your biggest threat. This only works because Sakashima's "Legend Rule does not apply" effect.

6)Deal with a Demon

Demonic Pact on its own isn't great because you have to remove it before it's last mode. BUT use the first three modes, then Donate it away to someone else. Instant lose, or if someone has another enchantment out, use Legerdemain to swap out Pact for their card for a turn before they loose. There is even enough control, counters Winter Orbs, and God-Pharaoh's Statue delays to keep this strategy in play.

Still a work in progress, but this is my labor of Quarentine.

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

51 - 0 Rares

16 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.58
Tokens Copy Clone, Emblem Jace, Vryn's Prodigy, Thrull 0/1 B
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