Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Union of the Third Path
Instant
Draw a card, then you gain life equal to the number of cards in your hand.
legendofa on Brother's War Spoilers
1 year ago
I'm going to be a little voice of dissent here, but I'm not impressed by this set yet. The art treatments and pre-Modern borders are fun, and the meld cards are interesting and dynamic, but I haven't yet seen that "wow!" card that pulls me in. There's a few things I'd like to mess around with (Mishra, Tamer of Mak Fawa Stax?), but nothing I can't live without.
's card advantage is increasing, but I don't see anything too new. Loran of the Third Path has the parallel draw, Union of the Third Path essentially cantrips, and I see some scry and "look at the top ? cards" effects. So white's card advantage in increasing in frequency, if not variety.
I personally like cards that change depending on what mana you paid for them, so Bladecoil Serpent and Clay Champion will be fun to try out.